We develop a new approach to reconstruct non-discrete models from gridded volume samples. As a model, we use quadratic trivariate super splines on a uniform tetrahedral partition . The approximating splines are determined in a natural and completely symmetric way by averaging local data samples, such that appropriate smoothness conditions are automatically satisfied. On each tetrahedron of , the quasi-interpolating spline is a polynomial of total degree two which provides several advantages including efficient computation, evaluation and visualization of the model. We apply Bernstein-B´ezier techniques well-known in CAGD to compute and evaluate the trivariate spline and its gradient. With this approach the volume data can be visualized effi...
We develop quasi-interpolation methods and a Lagrange interpolation method for trivariate splines on...
The volume data is generally in the form of the large array of numbers. In order to render the objec...
The volume data is generally in the form of the large array of numbers. In order to render the objec...
We develop a new approach to reconstruct non-discrete models from gridded volume samples. As a model...
We develop a new approach to reconstruct non-discrete models from gridded volume samples. As a model...
We propose a new approach to reconstruct nondiscrete models from gridded volume samples. As a model,...
The efficient reconstruction and artifact-free visualization of surfaces from measured real-world da...
We present an efficient algorithm for approximating huge general volumetric data sets, i.e.~the da...
This work concerns oneself with the rendering of huge three-dimensional data sets. The target thereb...
We describe an approximating scheme for the smooth reconstruction of discrete data on volumetric gri...
The reconstruction of a continuous function from discrete data is a basic task in many applications ...
A quasi-interpolation method for quadratic piecewise polynomials in three variables is described whi...
Smooth trivariate splines on uniform tetrahedral partitions are well suited for high-quality visuali...
We develop an approach for hardware-accelerated, high-quality rendering of volume data using trivari...
We address the task of rendering by ray tracing the isosurface of a high-quality continuous spline m...
We develop quasi-interpolation methods and a Lagrange interpolation method for trivariate splines on...
The volume data is generally in the form of the large array of numbers. In order to render the objec...
The volume data is generally in the form of the large array of numbers. In order to render the objec...
We develop a new approach to reconstruct non-discrete models from gridded volume samples. As a model...
We develop a new approach to reconstruct non-discrete models from gridded volume samples. As a model...
We propose a new approach to reconstruct nondiscrete models from gridded volume samples. As a model,...
The efficient reconstruction and artifact-free visualization of surfaces from measured real-world da...
We present an efficient algorithm for approximating huge general volumetric data sets, i.e.~the da...
This work concerns oneself with the rendering of huge three-dimensional data sets. The target thereb...
We describe an approximating scheme for the smooth reconstruction of discrete data on volumetric gri...
The reconstruction of a continuous function from discrete data is a basic task in many applications ...
A quasi-interpolation method for quadratic piecewise polynomials in three variables is described whi...
Smooth trivariate splines on uniform tetrahedral partitions are well suited for high-quality visuali...
We develop an approach for hardware-accelerated, high-quality rendering of volume data using trivari...
We address the task of rendering by ray tracing the isosurface of a high-quality continuous spline m...
We develop quasi-interpolation methods and a Lagrange interpolation method for trivariate splines on...
The volume data is generally in the form of the large array of numbers. In order to render the objec...
The volume data is generally in the form of the large array of numbers. In order to render the objec...