Precomputed Radiance Transfer allows interactive rendering of objects illuminated by low-frequency environment maps, including self-shadowing and interreflections. The expensive integration of incident lighting is partially precomputed and stored as matrices. Incorporating anisotropic, glossy BRDFs into precomputed radiance transfer has been previously shown to be possible, but none of the previous methods offer real-time performance. We propose a new method, \textit{matrix radiance transfer}, which significantly speeds up exit radiance computation and allows anisotropic BRDFs. We generalize the previous radiance transfer methods to work with a matrix representation of the BRDF and optimize exit radiance computation by e...
Computing complex lighting simulations such as global illumination is a compu-tationally intensive t...
In this paper, we present a ray tracing-based method for accelerated global illumination computation...
In this paper, we present a ray tracing-based method for accelerated global illumination computation...
Precomputed Radiance Transfer allows interactive rendering of objects illuminated by low-frequency e...
We compress storage and accelerate performance of precomputed radiance transfer (PRT), which capture...
We introduce a method based on precomputed radiance transfer (PRT) that allows interactive rendering...
Precomputed radiance transfer methods compute a global light transport model —the transfer function—...
We propose a novel rendering method which supports interactive BRDF editing as well as relighting on...
We present a new, real-time method for rendering diffuse and glossy objects in low-frequency lightin...
Spectral rendering takes the full visible spectrum into account when calculating light-surface inter...
Spectral rendering takes the full visible spectrum into account when calculating light-surface inter...
We present a lightweight framework composed of two extensions to introduce precomputed radiance tran...
This paper presents a novel basis function, called spherical piecewise constant basis function ( SPC...
Abstract — This paper presents a novel basis function, called spherical piecewise constant basis fun...
International audienceIn this work, we explore a change of paradigm to build Precomputed Radiance Tr...
Computing complex lighting simulations such as global illumination is a compu-tationally intensive t...
In this paper, we present a ray tracing-based method for accelerated global illumination computation...
In this paper, we present a ray tracing-based method for accelerated global illumination computation...
Precomputed Radiance Transfer allows interactive rendering of objects illuminated by low-frequency e...
We compress storage and accelerate performance of precomputed radiance transfer (PRT), which capture...
We introduce a method based on precomputed radiance transfer (PRT) that allows interactive rendering...
Precomputed radiance transfer methods compute a global light transport model —the transfer function—...
We propose a novel rendering method which supports interactive BRDF editing as well as relighting on...
We present a new, real-time method for rendering diffuse and glossy objects in low-frequency lightin...
Spectral rendering takes the full visible spectrum into account when calculating light-surface inter...
Spectral rendering takes the full visible spectrum into account when calculating light-surface inter...
We present a lightweight framework composed of two extensions to introduce precomputed radiance tran...
This paper presents a novel basis function, called spherical piecewise constant basis function ( SPC...
Abstract — This paper presents a novel basis function, called spherical piecewise constant basis fun...
International audienceIn this work, we explore a change of paradigm to build Precomputed Radiance Tr...
Computing complex lighting simulations such as global illumination is a compu-tationally intensive t...
In this paper, we present a ray tracing-based method for accelerated global illumination computation...
In this paper, we present a ray tracing-based method for accelerated global illumination computation...