Computer games have always become more and more advanced. One of the biggest reasons to its rapid evolution is the use of procedural content generation (PCG), which is used to generate game content automatically. However, there is one type of games that is more unexplored when it comes to PCG, namely motion games. Motion games are games where the player interacts with the game by moving his own body rather than using a gamepad, mouse or keyboard. Thanks to that, motion games are a healthier alternative to regular games, and this thesis therefore explores the possibilities to use PCG to develop more exciting motion games. The focus lies on achieving variation and progression since both of those are important concepts closely related to PCG. ...
Movement-based digital games are becoming increasingly popular, yet there is limited comprehensive g...
Game Industry is growing every day with thousands of games are being released each month. Although g...
Movement-based digital games are becoming increasingly popular, yet there is limited comprehensive g...
Computer games have always become more and more advanced. One of the biggest reasons to its rapid ev...
Procedural Content Generation (PCG) has become more common in usage in game development nowadays, wi...
Procedural Content Generation (PCG) has become more common in usage in game development nowadays, wi...
The digital games market is growing every year and game development is becoming increasingly complex...
Nowadays, using PCG gains more and more importance, and PCG plays an increasingly important role in ...
From a simple entertainment activity to a learning tool, it is undeniable that video games are one o...
Hundreds of millions of people play computer games every day. For them, game content–from 3D objects...
Video games have started to become a daily part of our lives. In 2015 the Entertainment Software Ass...
Movement interaction in games has over the last years been a main subject in the area of game design...
Movement interaction in games has over the last years been a main subject in the area of game design...
This work demonstrates the potentials of procedural content generation (PCG) for games, focusing on ...
In the context of video games, Procedural Content Generation (PCG) refers to the automatic creation ...
Movement-based digital games are becoming increasingly popular, yet there is limited comprehensive g...
Game Industry is growing every day with thousands of games are being released each month. Although g...
Movement-based digital games are becoming increasingly popular, yet there is limited comprehensive g...
Computer games have always become more and more advanced. One of the biggest reasons to its rapid ev...
Procedural Content Generation (PCG) has become more common in usage in game development nowadays, wi...
Procedural Content Generation (PCG) has become more common in usage in game development nowadays, wi...
The digital games market is growing every year and game development is becoming increasingly complex...
Nowadays, using PCG gains more and more importance, and PCG plays an increasingly important role in ...
From a simple entertainment activity to a learning tool, it is undeniable that video games are one o...
Hundreds of millions of people play computer games every day. For them, game content–from 3D objects...
Video games have started to become a daily part of our lives. In 2015 the Entertainment Software Ass...
Movement interaction in games has over the last years been a main subject in the area of game design...
Movement interaction in games has over the last years been a main subject in the area of game design...
This work demonstrates the potentials of procedural content generation (PCG) for games, focusing on ...
In the context of video games, Procedural Content Generation (PCG) refers to the automatic creation ...
Movement-based digital games are becoming increasingly popular, yet there is limited comprehensive g...
Game Industry is growing every day with thousands of games are being released each month. Although g...
Movement-based digital games are becoming increasingly popular, yet there is limited comprehensive g...