To facilitate eye tracking algorithm development that would benefit from simulation we created an eye tracking simulation software library and Application Programming Interface with reusable components. The main part of this library consists of a simulation core able to accept different geometrical models for the eyes, depiction mechanisms, illumination sources and eye tracking algorithms. The library has support for data generation using these models as partial input. It is also capable of performing eye tracking, including eye model calibration using the generated data and algorithms as input. We describe a selection of methodological techniques and principles for software engineering and exemplify how these can be used to improve functio...
Abstract. This thesis presents a software library for eye gaze tracking. The typical use case is a p...
This thesis aims to investigate an eye tracking calibration method in virtual reality where users’ v...
Gaze tracking has traditionally been performed in controlled laboratory environments. The experiment...
This thesis describes how to visualize a driver's eye movements and gaze direction in a simulator. T...
Eyetracking applications are becoming more and more common. Applications such as monitoring a driver...
As a result of improved hardware, Virtual Reality (VR) has made a return to the digital entertainmen...
Affordable and relatively accurate eye trackers are becoming more accessible for the mainstream user...
Gaze tracking is a field within computer vision that has a large number of possible areas of applica...
Primärbedömning är en av de viktigaste undersökningarna inom akutvården. Syftet med primärbedömninge...
Non-player characters (NPC) in games are highly scripted and seldom feel natural, one aspect that is...
Eye trackers have enabled users to interact with computers for a long time. Yet, there are still man...
U sklopu završnog rada napravljena je igra Avion u razvojnom okruženju (engl. game engine) Unity. Po...
Examensarbetet har omfattat en komplett produktutveckling. Detta har lett till en nyprodukt som före...
Eye tracking-teknologi har blivit mer och mer populärt att använda inom user experience-forskning me...
This work focuses on improving the eye tracking analysis tools used with the HumanFIRST driving simu...
Abstract. This thesis presents a software library for eye gaze tracking. The typical use case is a p...
This thesis aims to investigate an eye tracking calibration method in virtual reality where users’ v...
Gaze tracking has traditionally been performed in controlled laboratory environments. The experiment...
This thesis describes how to visualize a driver's eye movements and gaze direction in a simulator. T...
Eyetracking applications are becoming more and more common. Applications such as monitoring a driver...
As a result of improved hardware, Virtual Reality (VR) has made a return to the digital entertainmen...
Affordable and relatively accurate eye trackers are becoming more accessible for the mainstream user...
Gaze tracking is a field within computer vision that has a large number of possible areas of applica...
Primärbedömning är en av de viktigaste undersökningarna inom akutvården. Syftet med primärbedömninge...
Non-player characters (NPC) in games are highly scripted and seldom feel natural, one aspect that is...
Eye trackers have enabled users to interact with computers for a long time. Yet, there are still man...
U sklopu završnog rada napravljena je igra Avion u razvojnom okruženju (engl. game engine) Unity. Po...
Examensarbetet har omfattat en komplett produktutveckling. Detta har lett till en nyprodukt som före...
Eye tracking-teknologi har blivit mer och mer populärt att använda inom user experience-forskning me...
This work focuses on improving the eye tracking analysis tools used with the HumanFIRST driving simu...
Abstract. This thesis presents a software library for eye gaze tracking. The typical use case is a p...
This thesis aims to investigate an eye tracking calibration method in virtual reality where users’ v...
Gaze tracking has traditionally been performed in controlled laboratory environments. The experiment...