This thesis is concerned with shared virtual environmentsfor collaborative work. An important aspect of shared virtualenvironments is the avatar, the representation of the user inthe virtual world. The proper design of the avatar has been thesubject of considerable research, aimed at allowing the avatarsto express as much as possible of human non-verbalcommunication and, as it were, tie the user closer to thevirtual world. I will go through the historical development of sharedvirtual environments and how the design principles for avatarshave followed the available technology over time. I describeearlier research on extending avatars and environments in orderto better support collaboration in virtual spaces. I will thendescribe a user study ...
Avatars are in use when interacting in virtual environments in different contexts, in collaborative ...
Many organizational analysis tasks are solved by collaborating teams. In technology-mediated collabo...
The use of avatars in shared virtual spaces provides a useful vehicle with which people can present ...
This thesis is concerned with shared virtual environmentsfor collaborative work. An important aspect...
International audienceThis paper details the results of a longitudinal study of user habituation, us...
In this paper, we survey problems and solutions for inserting virtual humans in Networked Virtual E...
Eliciting a sense of social presence is necessary to create believable multi-user situations in imme...
Many organizational analysis tasks are solved by collaborating teams. In technology-mediated collabo...
Many organizational analysis tasks are solved by collaborating teams. In technology-mediated collabo...
Many organizational analysis tasks are solved by collaborating teams. In technology-mediated collabo...
Many organizational analysis tasks are solved by collaborating teams. In technology-mediated collabo...
The intersection of theatre-performance, design, and informatics is a fertile area for a broader und...
Collaborative Virtual Environments (CVEs) were designed as an expansion of the text-based chat room,...
The widespread use of electronic devices in the daily tasks has motivated the research in user inter...
Many organizational analysis tasks are solved by collaborating teams. In technology-mediated collabo...
Avatars are in use when interacting in virtual environments in different contexts, in collaborative ...
Many organizational analysis tasks are solved by collaborating teams. In technology-mediated collabo...
The use of avatars in shared virtual spaces provides a useful vehicle with which people can present ...
This thesis is concerned with shared virtual environmentsfor collaborative work. An important aspect...
International audienceThis paper details the results of a longitudinal study of user habituation, us...
In this paper, we survey problems and solutions for inserting virtual humans in Networked Virtual E...
Eliciting a sense of social presence is necessary to create believable multi-user situations in imme...
Many organizational analysis tasks are solved by collaborating teams. In technology-mediated collabo...
Many organizational analysis tasks are solved by collaborating teams. In technology-mediated collabo...
Many organizational analysis tasks are solved by collaborating teams. In technology-mediated collabo...
Many organizational analysis tasks are solved by collaborating teams. In technology-mediated collabo...
The intersection of theatre-performance, design, and informatics is a fertile area for a broader und...
Collaborative Virtual Environments (CVEs) were designed as an expansion of the text-based chat room,...
The widespread use of electronic devices in the daily tasks has motivated the research in user inter...
Many organizational analysis tasks are solved by collaborating teams. In technology-mediated collabo...
Avatars are in use when interacting in virtual environments in different contexts, in collaborative ...
Many organizational analysis tasks are solved by collaborating teams. In technology-mediated collabo...
The use of avatars in shared virtual spaces provides a useful vehicle with which people can present ...