In the present paper we investigate Freudenthal's simplex refinement algorithm which can be considered to be the canonical generalization of Bank's well known red refinement strategy for triangles. Freudenthal's algorithm subdivides any given (n)-simplex into 2"n subsimplices, in such a way that recursive application results in a stable hierarchy of consistent triangulations. Our investigations concentrate in particular on the number of congruence classes generated by recursive refinements. After presentation of the method and the basic ideas behind it, we will show that Freudenthal's algorithm produces at most n./2 congruence classes for any initial (n)-simplex, no matter how many subsequent refinements are performed. Moreover, we wil...
In the first part of the paper we survey some far-reaching applications of the basic facts of linear...
In the rst part of the paper we survey some far-reaching applications of the basic facts of linear p...
Ruppert’s algorithm [6] is an elegant method for generating size-competitive meshes, but admits a po...
A simple local bisection refinement algorithm for the adaptive refinement of $n$-simplicial grids is...
We show that in dimensions higher than two, the popular "red refinement" technique, commonly used fo...
In this paper we present a novel approach to the development of a class of local simplicial refineme...
summary:We show that in dimensions higher than two, the popular "red refinement" technique, commonly...
This article presents a simple efficient algorithm for the subdivision of a d-dimensional simplex in...
Abstract. In this paper we study geometrical properties of the iterative 4triangles longest-side par...
This paper deals with the average-case-analysis of the number of pivot steps required by the simplex...
We derive improved bounds on the number of fc-dimensional sim-plices spanned by a set of n points in...
A hierarchical simplicial mesh is a recursive decomposition of space into cells that are simplices. ...
An algorithm for constructing almost regular triangulations (ARTs) for three-dimensional polygonal d...
In several areas like Global Optimization using branch-and-bound methods, the unit n-simplex is refi...
AbstractA recent local grid refinement algorithm for simplicial grids is shown to be suitable for sy...
In the first part of the paper we survey some far-reaching applications of the basic facts of linear...
In the rst part of the paper we survey some far-reaching applications of the basic facts of linear p...
Ruppert’s algorithm [6] is an elegant method for generating size-competitive meshes, but admits a po...
A simple local bisection refinement algorithm for the adaptive refinement of $n$-simplicial grids is...
We show that in dimensions higher than two, the popular "red refinement" technique, commonly used fo...
In this paper we present a novel approach to the development of a class of local simplicial refineme...
summary:We show that in dimensions higher than two, the popular "red refinement" technique, commonly...
This article presents a simple efficient algorithm for the subdivision of a d-dimensional simplex in...
Abstract. In this paper we study geometrical properties of the iterative 4triangles longest-side par...
This paper deals with the average-case-analysis of the number of pivot steps required by the simplex...
We derive improved bounds on the number of fc-dimensional sim-plices spanned by a set of n points in...
A hierarchical simplicial mesh is a recursive decomposition of space into cells that are simplices. ...
An algorithm for constructing almost regular triangulations (ARTs) for three-dimensional polygonal d...
In several areas like Global Optimization using branch-and-bound methods, the unit n-simplex is refi...
AbstractA recent local grid refinement algorithm for simplicial grids is shown to be suitable for sy...
In the first part of the paper we survey some far-reaching applications of the basic facts of linear...
In the rst part of the paper we survey some far-reaching applications of the basic facts of linear p...
Ruppert’s algorithm [6] is an elegant method for generating size-competitive meshes, but admits a po...