In this article, we apply the literature on the ethics of choice-architecture (nudges) to the realm of virtual reality (VR) to point out ethical problems with using VR for empathy-based nudging. Specifically, we argue that VR simulations aiming to enhance empathic understanding of others via perspective-taking will almost always be unethical to develop or deploy. We argue that VR-based empathy enhancement not only faces traditional ethical concerns about nudge (autonomy, welfare, transparency), but also a variant of the semantic variance problem that arises for intersectional perspective-taking. VR empathy simulations deceive and manipulate their users about their experiences. Despite their often laudable goals, such simulations confront si...
The goal of this article is to present a first list of ethical concerns that may arise from research...
Virtual Reality (VR) has been increasingly referred to as the “ultimate empathy machine” since it al...
Virtual reality (VR) technology aims to transport the user to a virtual world, fully immersing them ...
In this article, we apply the literature on the ethics of choice-architecture (nudges) to the realm ...
The history of humankind is full of examples that indicate a constant desire to make human beings mo...
Erick J. Ramirez, Miles Elliott and Per‑Erik Milam (2021) have recently claimed that using Virtual R...
This article was part of the research project EthAI+3 (Digital Ethics. Moral Enhancement through an ...
Exploring two recent examples of virtual reality (VR) short films designed to produce visceral exper...
Several disciplines have investigated the interconnected empathic abilities behind the proverb “to w...
The goal of this article is to present a first list of ethical concerns that may arise from research...
This article explores whether and under which circumstances it is ethically viable to include artif...
This article explores whether and under which circumstances it is ethically viable to include artifi...
Virtual realities can be understood as computer-mediated simulations that create the feeling that us...
The goal of this article is to present a first list of ethical concerns that may arise from research...
Virtual Reality (VR) has been increasingly referred to as the “ultimate empathy machine” since it al...
Virtual reality (VR) technology aims to transport the user to a virtual world, fully immersing them ...
In this article, we apply the literature on the ethics of choice-architecture (nudges) to the realm ...
The history of humankind is full of examples that indicate a constant desire to make human beings mo...
Erick J. Ramirez, Miles Elliott and Per‑Erik Milam (2021) have recently claimed that using Virtual R...
This article was part of the research project EthAI+3 (Digital Ethics. Moral Enhancement through an ...
Exploring two recent examples of virtual reality (VR) short films designed to produce visceral exper...
Several disciplines have investigated the interconnected empathic abilities behind the proverb “to w...
The goal of this article is to present a first list of ethical concerns that may arise from research...
This article explores whether and under which circumstances it is ethically viable to include artif...
This article explores whether and under which circumstances it is ethically viable to include artifi...
Virtual realities can be understood as computer-mediated simulations that create the feeling that us...
The goal of this article is to present a first list of ethical concerns that may arise from research...
Virtual Reality (VR) has been increasingly referred to as the “ultimate empathy machine” since it al...
Virtual reality (VR) technology aims to transport the user to a virtual world, fully immersing them ...