Taking into account of the user's behaviour in interactive applications, including human users, appears evident to develop a fast decision-making model and adapted to the situation. It consists in extracting conclusions relating to user's behaviour and provides in a real time personalized way adequate activities, keeping in mind the expert's advice. Within this framework, we have contributed to solve the adaptive execution problem by observing and analysing of behaviour. The first part concerns behaviour analysis. We thus defined a formalism based on observation of user's behaviour. It concerns the observation carried out on the explicit and implicit actions of user. User's explicit actions are recorded with the help of: mouse, touch screen...
The context of the work presented in this article is the assessment and automated evaluation of huma...
Artificial Intelligence is the field of research aiming at mimicking or replacing human cognitive ab...
Our works focus on defining an architectural model for interactivity-based computer applications. Th...
Taking into account the specificities of the target audience and the contexts of use of an interacti...
La prise en considération des spécificités du public cible et des contextes d’usage d’une applicatio...
Human-computer interactions can be studied under several angles: some analyses attempt to describe h...
Nos travaux sont menés dans le cadre des architectures logicielles pour des applications interactive...
The goal of the thesis is to evaluate new forms of Human-Computer Interaction. More precisely, the g...
International audienceIn order to validate the usability and utility of an application, it is necess...
Children with Autism are confronted with difficulties related to perception and construction tempora...
In a situated-cognition framework, this communication presents an ergonomic approach to describing a...
We present here a body of works dealing with learner adaptation in Technology Enhanced Learning (TLE...
L'apprentissage de geste est un processus complexe, impliquant de nombreux processus sous-jacents (p...
The autism spectrum disorder (ASD) is characterized by difficulties in socials skills, as emotion re...
This thesis aims to propose an architecture that addresses the design, supervision, management and a...
The context of the work presented in this article is the assessment and automated evaluation of huma...
Artificial Intelligence is the field of research aiming at mimicking or replacing human cognitive ab...
Our works focus on defining an architectural model for interactivity-based computer applications. Th...
Taking into account the specificities of the target audience and the contexts of use of an interacti...
La prise en considération des spécificités du public cible et des contextes d’usage d’une applicatio...
Human-computer interactions can be studied under several angles: some analyses attempt to describe h...
Nos travaux sont menés dans le cadre des architectures logicielles pour des applications interactive...
The goal of the thesis is to evaluate new forms of Human-Computer Interaction. More precisely, the g...
International audienceIn order to validate the usability and utility of an application, it is necess...
Children with Autism are confronted with difficulties related to perception and construction tempora...
In a situated-cognition framework, this communication presents an ergonomic approach to describing a...
We present here a body of works dealing with learner adaptation in Technology Enhanced Learning (TLE...
L'apprentissage de geste est un processus complexe, impliquant de nombreux processus sous-jacents (p...
The autism spectrum disorder (ASD) is characterized by difficulties in socials skills, as emotion re...
This thesis aims to propose an architecture that addresses the design, supervision, management and a...
The context of the work presented in this article is the assessment and automated evaluation of huma...
Artificial Intelligence is the field of research aiming at mimicking or replacing human cognitive ab...
Our works focus on defining an architectural model for interactivity-based computer applications. Th...