This thesis formalizes a model of bounded rationality in extensive-form games called game-playing schemata. In this model, the strategies are repre- sented by a structure consisting of a deterministic finite automaton and two computational functions. The automaton represents a structured memory of the player, while the functions represent the ability of the player to identify efficient abstractions of the game. Together, the schema is a realization of a pure strategy which can be implemented by a player in order to play a given game. The thesis shows how to construct correctly playing schema for every pure strategy in any multi-player extensive-form game with perfect recall and how to evaluate its complexity. It proves that equilibria in sc...
Teorie vícekriteriálních her je speciální oblastí z teorie her, kdy jeden či více hráčů mají alespoň...
Abstract. We introduce a machine model for the execution of strategies in (reg-ular) infinite games ...
In this thesis, we study several topics in extensive-form games. First, we consider perfect informat...
This thesis formalizes a model of bounded rationality in extensive-form games called game-playing sc...
Teorie her se v dnešní době promítá do stálé většího počtu disciplín. Lze její pomocí řešit jak samo...
In many games, the machine has become stronger than the best human players. Machines have already be...
V práci budou shrnuty obecné základy teorie her, bude popsána hra Karola Borsuka Superfarmář, formul...
Na začátku této práce jsou obsaženy a vysvětleny základní pojmy a principy teorie her. Stručně se za...
We study a class of games introduced by Mio to capture the probabilistic μ-calculi called branching ...
The thesis is focused on the game Gwent from the perspective of the game theory with the aim of tryi...
This report aims to study and compare currently available tools for uniform strategy synthesis in mu...
The aim of General Game Playing (GGP) is to create intelligent agents that can automatically learn h...
This PhD thesis addresses the topic of creating artificial intelligence (AI) to control high-level d...
The paper analyses modelling renewal of construction objects applying methods of the game theory. Ra...
Práce je věnována matematické hře NIM, která je součástí obsáhle vědní disciplíny teorie her. Obsah...
Teorie vícekriteriálních her je speciální oblastí z teorie her, kdy jeden či více hráčů mají alespoň...
Abstract. We introduce a machine model for the execution of strategies in (reg-ular) infinite games ...
In this thesis, we study several topics in extensive-form games. First, we consider perfect informat...
This thesis formalizes a model of bounded rationality in extensive-form games called game-playing sc...
Teorie her se v dnešní době promítá do stálé většího počtu disciplín. Lze její pomocí řešit jak samo...
In many games, the machine has become stronger than the best human players. Machines have already be...
V práci budou shrnuty obecné základy teorie her, bude popsána hra Karola Borsuka Superfarmář, formul...
Na začátku této práce jsou obsaženy a vysvětleny základní pojmy a principy teorie her. Stručně se za...
We study a class of games introduced by Mio to capture the probabilistic μ-calculi called branching ...
The thesis is focused on the game Gwent from the perspective of the game theory with the aim of tryi...
This report aims to study and compare currently available tools for uniform strategy synthesis in mu...
The aim of General Game Playing (GGP) is to create intelligent agents that can automatically learn h...
This PhD thesis addresses the topic of creating artificial intelligence (AI) to control high-level d...
The paper analyses modelling renewal of construction objects applying methods of the game theory. Ra...
Práce je věnována matematické hře NIM, která je součástí obsáhle vědní disciplíny teorie her. Obsah...
Teorie vícekriteriálních her je speciální oblastí z teorie her, kdy jeden či více hráčů mají alespoň...
Abstract. We introduce a machine model for the execution of strategies in (reg-ular) infinite games ...
In this thesis, we study several topics in extensive-form games. First, we consider perfect informat...