Gamification has been used in introductory programming courses, for example, to increase engagement with study materials, reduce procrastination, and increase attendance to practice sessions. Indeed, with the rapidly growing adoption of digital tools in such courses, the use of various game elements and mechanics to drive participation is increasing. Previous studies on gamification in computing have examined the effects over the whole student population. Prior work in other disciplines has found that the benefits associated with gamification may only be realized for some students, while others may even experience reduced motivation. The Hexad user types survey attempts to tackle this problem by grouping users into six different types for w...
Gamification is the most active methodology utilized in the E-learning environment for teaching-lear...
[[abstract]]Gamification provides a practical approach to improving learning processes, especially t...
Gamified learning aims to motivate students using game elements. Although gamification can enhance s...
Worldwide, the workforce requires professionals to master programming skills, regardless of their kn...
This thesis investigates the impact of gamification on student motivation and learning in several in...
Gamification is to use game elements in a non-game context to increase engagement between human and ...
Applying the engaging and motivating aspects of video games in non-game contexts is known as gamific...
Applying the engaging and motivating aspects of video games in non-game contexts is known as gamific...
Programming courses in computing science are important because they are often the first introduction...
As a precursor to the development of a gamified system to improve learning outcomes, we investigate ...
The digital revolution is causing the new generations to demand new ways of learning. Motivating stu...
There have been major advancements in information technology lately, and therefore an ever growing n...
Gamification is often proposed as a solution to motivate students in an educational context. In this...
Gamification is a term for adding game design elements into a non-game context. Using motivational t...
Gamification is defined as the use of game design elements in non-game contexts to encourage certain...
Gamification is the most active methodology utilized in the E-learning environment for teaching-lear...
[[abstract]]Gamification provides a practical approach to improving learning processes, especially t...
Gamified learning aims to motivate students using game elements. Although gamification can enhance s...
Worldwide, the workforce requires professionals to master programming skills, regardless of their kn...
This thesis investigates the impact of gamification on student motivation and learning in several in...
Gamification is to use game elements in a non-game context to increase engagement between human and ...
Applying the engaging and motivating aspects of video games in non-game contexts is known as gamific...
Applying the engaging and motivating aspects of video games in non-game contexts is known as gamific...
Programming courses in computing science are important because they are often the first introduction...
As a precursor to the development of a gamified system to improve learning outcomes, we investigate ...
The digital revolution is causing the new generations to demand new ways of learning. Motivating stu...
There have been major advancements in information technology lately, and therefore an ever growing n...
Gamification is often proposed as a solution to motivate students in an educational context. In this...
Gamification is a term for adding game design elements into a non-game context. Using motivational t...
Gamification is defined as the use of game design elements in non-game contexts to encourage certain...
Gamification is the most active methodology utilized in the E-learning environment for teaching-lear...
[[abstract]]Gamification provides a practical approach to improving learning processes, especially t...
Gamified learning aims to motivate students using game elements. Although gamification can enhance s...