This study aims to increase student learning motivation by using the Punakawan board games. The scope is based on the findings of preliminary studies related to student motivation to decline during the COVID-19 pandemic, students show a lazy attitude by not following lessons, rerely appear when Google Meet, always late because they are tight by signal, cannot understand and understand the material. Overall, the value decreases, the enthusiasm for learning drops dramatically, there is a sense of boredom because the learning delivered is monotonous, wasting games and resulting in decereased learning outcomes for some students. So, it is necessary to make innovative media board games to increase student motivation. The method used is Reseach a...
This research aims to describe the critical thinking skills and learning motivation of junior high s...
Being able to use English is the value of communication that students must have. Many students’ espe...
The objective of this research is to find the effectiveness of using board games towards students? s...
ABSTRACT Wulandari, Devy. 2010. Board Games to Improve the Fourth Grade Students'Participation in ...
This research aimed to produce an educational game and to describe the effectiveness of the produced...
The development of technology has a lot of influence in the field of education, one of which is in t...
This research is based on the results of observations to students of class VII C SMP Negeri 2 Tegal ...
This research is motivated by the lack of student motivation to learn, causing student learning outc...
The low student achievement is indicated because it is influenced by the level of game online and st...
A media is an intermediary or anything that is used for a process of transmitting messages or inform...
The problem in this study is that there are students at SMP Negeri 3 Air Gegas whose learning motiva...
Abstrak: Penelitian ini bertujuan untuk menghasilkan produk dan menjelaskan keadaan meningkatnya mot...
Background: The use of games and technology for educational purposes can be an appropriate method...
Online games use multimedia that is made as attractive as possible so that players get batik satisfa...
This research aims to determine the effect of using Games Board media on students' scientific litera...
This research aims to describe the critical thinking skills and learning motivation of junior high s...
Being able to use English is the value of communication that students must have. Many students’ espe...
The objective of this research is to find the effectiveness of using board games towards students? s...
ABSTRACT Wulandari, Devy. 2010. Board Games to Improve the Fourth Grade Students'Participation in ...
This research aimed to produce an educational game and to describe the effectiveness of the produced...
The development of technology has a lot of influence in the field of education, one of which is in t...
This research is based on the results of observations to students of class VII C SMP Negeri 2 Tegal ...
This research is motivated by the lack of student motivation to learn, causing student learning outc...
The low student achievement is indicated because it is influenced by the level of game online and st...
A media is an intermediary or anything that is used for a process of transmitting messages or inform...
The problem in this study is that there are students at SMP Negeri 3 Air Gegas whose learning motiva...
Abstrak: Penelitian ini bertujuan untuk menghasilkan produk dan menjelaskan keadaan meningkatnya mot...
Background: The use of games and technology for educational purposes can be an appropriate method...
Online games use multimedia that is made as attractive as possible so that players get batik satisfa...
This research aims to determine the effect of using Games Board media on students' scientific litera...
This research aims to describe the critical thinking skills and learning motivation of junior high s...
Being able to use English is the value of communication that students must have. Many students’ espe...
The objective of this research is to find the effectiveness of using board games towards students? s...