Several mobile augmented reality (AR) applications are rapidly growing especially those with educational purposes. However, most of these applications have system-generated virtual objects. As a result, the users will only be limited to those virtual objects. This study presents Cuovo, a type of mobile AR application where the users could create their own two-dimensional (2D) virtual objects using their own sketches or from a captured image and superimpose it into the real world. In this way, users will have the freedom to fully customize their own virtual objects based on their imagination. The users could create one or more virtual objects which also test their creativity. Furthermore, users could also interact with their created virtual ...
This paper presents an Augmented Reality (AR) project for the curation of virtual museum ‘takeouts’ ...
Augmented reality plays an important role in cultural heritage and education. The magic effect of 3D...
This thesis presents a usability evaluation of a non conventional way to visualize virtual objects i...
The project that we present develops a mobile application (ArtAlive®) for the generation of augmente...
Creating mobile augmented reality applications to display gallery artworks or museum content is a we...
Augmented reality is getting much attention due to its continuous development and becoming more perv...
Museums and art galleries are called to preserve and promote their collections. Mobile technologies ...
Playing games in the museums enabled teachers to engage young museum visitors in the museum experien...
The utilization of mobile augmented reality to display gallery artworks or museum content in novel w...
Augmented reality (AR) is the process of using technology to superimpose images, text or sounds on t...
This paper presents the development of a mobile application that enables the creation of holographic...
The aim of the master thesis is to provide visitors of various types of objects - typically gallerie...
The article describes the use of augmented reality technologies in the modern educational process to...
Augmented Reality (AR), a computer science field considered by many as a subfield of the broader con...
The combined notions of augmented-reality (AR) and mobile art are based on the amalgamation of a num...
This paper presents an Augmented Reality (AR) project for the curation of virtual museum ‘takeouts’ ...
Augmented reality plays an important role in cultural heritage and education. The magic effect of 3D...
This thesis presents a usability evaluation of a non conventional way to visualize virtual objects i...
The project that we present develops a mobile application (ArtAlive®) for the generation of augmente...
Creating mobile augmented reality applications to display gallery artworks or museum content is a we...
Augmented reality is getting much attention due to its continuous development and becoming more perv...
Museums and art galleries are called to preserve and promote their collections. Mobile technologies ...
Playing games in the museums enabled teachers to engage young museum visitors in the museum experien...
The utilization of mobile augmented reality to display gallery artworks or museum content in novel w...
Augmented reality (AR) is the process of using technology to superimpose images, text or sounds on t...
This paper presents the development of a mobile application that enables the creation of holographic...
The aim of the master thesis is to provide visitors of various types of objects - typically gallerie...
The article describes the use of augmented reality technologies in the modern educational process to...
Augmented Reality (AR), a computer science field considered by many as a subfield of the broader con...
The combined notions of augmented-reality (AR) and mobile art are based on the amalgamation of a num...
This paper presents an Augmented Reality (AR) project for the curation of virtual museum ‘takeouts’ ...
Augmented reality plays an important role in cultural heritage and education. The magic effect of 3D...
This thesis presents a usability evaluation of a non conventional way to visualize virtual objects i...