Virtual Reality is becoming more and more prevalent in many domains. Along with this, VR technology has become increasingly advanced. VR Interfaces, however, still require further research to determine how they impact user experience and presence in virtual environments. In this paper, we explore the time-efficiency and overall “presence” of two UI patterns in a virtual environment, Diegetic and Non-Diegetic UI, for completing tasks related to 3D manipulation in order to determine which is the more effective form of UI for said tasks. We use a between-participants design and ask participants to complete specific tasks using the two UIs, measuring the time taken for each task and then having them take a brief presence questionnaire. Although...
In this paper, we describe a user study comparing five different locomotion interfaces for virtual r...
A usability study was used to measure user performance and user preferences for a CAVETM immersive s...
Virtual Reality (VR) is a field within the gaming industry which has gained much popularity during t...
Researchers have suggested that diegetic interfaces can enhance users’ sense of presence and immersi...
It is undeniably true that Virtual Reality (VR) has continuously been developed since 1800s and stil...
In this study, interface designs of a VR 3D-simulated Rubik’s Cube game were developed and evaluated...
This study is part of a master’s dissertation aiming to investigate the immersion of user interface...
Research efforts, in the area of virtual reality, have mostly concentrated on the design and impleme...
With the continuing development of affordable immersive virtual reality (VR) systems, there is now a...
This paper reports on the investigation of the differential levels of effectiveness of various inter...
Virtual reality (VR) interfaces have the potential to enhance the engineering design process, but be...
The increased commercial availability of virtual reality (VR) devices has resulted in more content b...
Master's Project (M.S.) University of Alaska Fairbanks, 2019Virtual Reality (VR) technology has beco...
This paper reports empirical results from two studies of effective user interaction in immersive vir...
Context. The feeling of immersion in a video game is something most game developers try to achieve. ...
In this paper, we describe a user study comparing five different locomotion interfaces for virtual r...
A usability study was used to measure user performance and user preferences for a CAVETM immersive s...
Virtual Reality (VR) is a field within the gaming industry which has gained much popularity during t...
Researchers have suggested that diegetic interfaces can enhance users’ sense of presence and immersi...
It is undeniably true that Virtual Reality (VR) has continuously been developed since 1800s and stil...
In this study, interface designs of a VR 3D-simulated Rubik’s Cube game were developed and evaluated...
This study is part of a master’s dissertation aiming to investigate the immersion of user interface...
Research efforts, in the area of virtual reality, have mostly concentrated on the design and impleme...
With the continuing development of affordable immersive virtual reality (VR) systems, there is now a...
This paper reports on the investigation of the differential levels of effectiveness of various inter...
Virtual reality (VR) interfaces have the potential to enhance the engineering design process, but be...
The increased commercial availability of virtual reality (VR) devices has resulted in more content b...
Master's Project (M.S.) University of Alaska Fairbanks, 2019Virtual Reality (VR) technology has beco...
This paper reports empirical results from two studies of effective user interaction in immersive vir...
Context. The feeling of immersion in a video game is something most game developers try to achieve. ...
In this paper, we describe a user study comparing five different locomotion interfaces for virtual r...
A usability study was used to measure user performance and user preferences for a CAVETM immersive s...
Virtual Reality (VR) is a field within the gaming industry which has gained much popularity during t...