International audienceThis research task aims to experiment automatic generative methods able to produce architecturale and urban 3D models. At this time, some interesting applicative results, rising from psudo random and l-systems formalisms, came to generate complex butrealistic immersive environments. Next step could be achieved by mixing those techniques to emerging calculus, dealing with topographic or environmental constraints. As a matter of fact, furure developments will aim to contribute to archeological or historical restitution, quickly providing credible 3D environments in a given historical context.Notre but dans ce travail est de rechercher et d'expérimenter des méthodes de production automatique de morphologies urbaines ou ar...
The computer game industry requires a skilled workforce and this combined with the complexity of mod...
Dans cette thèse, nous abordons le problème de la génération automatique de contenu graphique avec u...
With the increase in demand for modeling a vast virtual city, it has become progressively limited by...
International audienceThis research task aims to experiment automatic generative methods able to pro...
This research task aims to experiment automatic generative methods able to produce architectural and...
This paper investigates how techniques in Procedural Content Generation (PCG) can be combined with c...
This paper presents an approach to automatic city generation relying on the existing set of models. ...
The technological developments in the last century have carried us from a few pixels per screen to i...
International audiencePresent computer aided-design tools should be able to assist the former explor...
Creating virtual models of urban environments is essential to a disparate range of applications, fro...
ABSTRACT The paper explains the organisational framework for creating three-dimensional patterns rep...
The computer game industry requires a skilled workforce and this combined with the complexity of mod...
The problem of modelling, especially of large-scale virtual urban environments such as city areas is...
La représentation par maillages surfaciques de scènes urbaines est devenue un prérequis à de nombreu...
Cette thèse se place dans un cadre de reconstruction urbaine et propose un corpus algorithmique pour...
The computer game industry requires a skilled workforce and this combined with the complexity of mod...
Dans cette thèse, nous abordons le problème de la génération automatique de contenu graphique avec u...
With the increase in demand for modeling a vast virtual city, it has become progressively limited by...
International audienceThis research task aims to experiment automatic generative methods able to pro...
This research task aims to experiment automatic generative methods able to produce architectural and...
This paper investigates how techniques in Procedural Content Generation (PCG) can be combined with c...
This paper presents an approach to automatic city generation relying on the existing set of models. ...
The technological developments in the last century have carried us from a few pixels per screen to i...
International audiencePresent computer aided-design tools should be able to assist the former explor...
Creating virtual models of urban environments is essential to a disparate range of applications, fro...
ABSTRACT The paper explains the organisational framework for creating three-dimensional patterns rep...
The computer game industry requires a skilled workforce and this combined with the complexity of mod...
The problem of modelling, especially of large-scale virtual urban environments such as city areas is...
La représentation par maillages surfaciques de scènes urbaines est devenue un prérequis à de nombreu...
Cette thèse se place dans un cadre de reconstruction urbaine et propose un corpus algorithmique pour...
The computer game industry requires a skilled workforce and this combined with the complexity of mod...
Dans cette thèse, nous abordons le problème de la génération automatique de contenu graphique avec u...
With the increase in demand for modeling a vast virtual city, it has become progressively limited by...