Computer-generated musical performances are often criticised for being unable to match the expressivity found in performances by humans. Much research has been conducted in the past two decades in order to create computer technology able to perform a given piece music as expressively as humans, largely without success. Two approaches have been often adopted to research into modelling expressive music performance on computers. The first focuses on sound; that is, on modelling patterns of deviations between a recorded human performance and the music score. The second focuses on modelling the cognitive processes involved in a musical performance. Both approaches are valid and can complement each other. In this thesis we propose a third complem...
Contains fulltext : 62902.pdf (publisher's version ) (Open Access)We investigated ...
Virtuosity in music performance is often associated with fast, precise, and efficient sound-producin...
In acoustic instruments, sound production relies on the interaction between physical objects. Digita...
Computer-generated musical performances are often criticised for being unable to match the expressiv...
We investigated how the action–sound relationships found in electric guitar performance can be used...
Within the last few years, wearable sensor technologies have allowed us to access novel biometrics t...
Becoming a competent musician requires significant practice, including rehearsal of various musical ...
Playing a musical instrument is a highly complex activity, which requires a combination of mental an...
Music is a complex multimodal medium experienced not only via sounds but also through body movement....
Contemporary guitar design, pedagogy and performance practice methods present a series of multidisci...
Becoming a competent musician requires significant practice, including rehearsal of various musical...
The guitar is one of the most popular and versatile instruments used in Western music cultures. Dati...
Music is a complex multimodal medium experienced not only via sounds but also through body movement...
Performing music with a computer and loudspeakers represents always a challenge. The lack of a tradi...
Complex hand dexterity is fundamental to our interactions with the physical, social and cultural env...
Contains fulltext : 62902.pdf (publisher's version ) (Open Access)We investigated ...
Virtuosity in music performance is often associated with fast, precise, and efficient sound-producin...
In acoustic instruments, sound production relies on the interaction between physical objects. Digita...
Computer-generated musical performances are often criticised for being unable to match the expressiv...
We investigated how the action–sound relationships found in electric guitar performance can be used...
Within the last few years, wearable sensor technologies have allowed us to access novel biometrics t...
Becoming a competent musician requires significant practice, including rehearsal of various musical ...
Playing a musical instrument is a highly complex activity, which requires a combination of mental an...
Music is a complex multimodal medium experienced not only via sounds but also through body movement....
Contemporary guitar design, pedagogy and performance practice methods present a series of multidisci...
Becoming a competent musician requires significant practice, including rehearsal of various musical...
The guitar is one of the most popular and versatile instruments used in Western music cultures. Dati...
Music is a complex multimodal medium experienced not only via sounds but also through body movement...
Performing music with a computer and loudspeakers represents always a challenge. The lack of a tradi...
Complex hand dexterity is fundamental to our interactions with the physical, social and cultural env...
Contains fulltext : 62902.pdf (publisher's version ) (Open Access)We investigated ...
Virtuosity in music performance is often associated with fast, precise, and efficient sound-producin...
In acoustic instruments, sound production relies on the interaction between physical objects. Digita...