During the past twenty years many studies have been conducted in the field of auralization, which aimsat rendering audible the results of an acoustic simulation. These studies have mainly focused on thepropagation algorithms and the sound field audio rendering for complex environments. Currently, muchresearch concentrates on real-time audio rendering.This thesis addresses the problematic of real-time audio rendering of complex environments accordingto four axes: sound propagation, Digital Signal Processing (DSP), spatial perception of sound andcomputational optimizations. In the field of propagation, a method that aims at analyzing the varietyof existing algorithms is proposed. This method yields two algorithms dedicated to the real-time pr...
International audienceWe propose a real-time 3D audio rendering pipeline for complex virtual scenes ...
The aim of this research is to implement an auralization system that renders audible a 3D model of a...
Sound localisation deals with how and why we can locate sound sources in our spatial environment. S...
During the past twenty years many studies have been conducted in the field of auralization, which ai...
De nombreuses études ont été menées lors des vingt dernières années dans le domaine de l’auralisatio...
This thesis concentrates on real-time acoustic simulations for virtual reality applications or video...
Auralisation describes the process of generating and presenting audible sound using computer program...
Simulating propagation of sound and audio rendering can improve the sense of realism and the immersi...
This work is aimed at simulating high quality sound fields for interactive 3D graphics applications....
Les systèmes de réalité virtuelle interactifs combinent des représentations visuelle, sonore et hapt...
International audienceWith increasingly complex environments, the cost of auralization can quickly b...
cote interne IRCAM: Jot97bNone / NoneNational audienceThis paper discusses efficient digital signal ...
Hearing is an important sense and it is known that rendering sound effects can enhance the level of ...
Over the last decades, Virtual Reality (VR) technology has emerged to be a powerful tool for a wide ...
cote interne IRCAM: Noisternig08aNone / NoneNational audienceAuralization is the process of making a...
International audienceWe propose a real-time 3D audio rendering pipeline for complex virtual scenes ...
The aim of this research is to implement an auralization system that renders audible a 3D model of a...
Sound localisation deals with how and why we can locate sound sources in our spatial environment. S...
During the past twenty years many studies have been conducted in the field of auralization, which ai...
De nombreuses études ont été menées lors des vingt dernières années dans le domaine de l’auralisatio...
This thesis concentrates on real-time acoustic simulations for virtual reality applications or video...
Auralisation describes the process of generating and presenting audible sound using computer program...
Simulating propagation of sound and audio rendering can improve the sense of realism and the immersi...
This work is aimed at simulating high quality sound fields for interactive 3D graphics applications....
Les systèmes de réalité virtuelle interactifs combinent des représentations visuelle, sonore et hapt...
International audienceWith increasingly complex environments, the cost of auralization can quickly b...
cote interne IRCAM: Jot97bNone / NoneNational audienceThis paper discusses efficient digital signal ...
Hearing is an important sense and it is known that rendering sound effects can enhance the level of ...
Over the last decades, Virtual Reality (VR) technology has emerged to be a powerful tool for a wide ...
cote interne IRCAM: Noisternig08aNone / NoneNational audienceAuralization is the process of making a...
International audienceWe propose a real-time 3D audio rendering pipeline for complex virtual scenes ...
The aim of this research is to implement an auralization system that renders audible a 3D model of a...
Sound localisation deals with how and why we can locate sound sources in our spatial environment. S...