This thesis tackles the problem of automatically synthesizing motions of close-character interactions which appear in animations of wrestling and dancing. Designing such motions is a daunting task even for experienced animators as the close contacts between the characters can easily result in collisions or penetrations of the body segments. The main problem lies in the conventional representation of the character states that is based on the joint angles or the joint positions. As the relationships between the body segments are not encoded in such a representation, the path-planning for valid motions to switch from one posture to another requires intense random sampling and collision detection in the state-space. In order to tackle this prob...
This article presents a new framework for synthesizing motion of a virtual character in response to ...
In this thesis we present an interactive motion adaptation scheme for close interactions between sk...
International audienceRetargeting motion from one character to another is a key process in computer ...
This thesis tackles the problem of automatically synthesizing motions of close-character interactio...
This paper presents a new method for editing and retargeting motions that involve close interactions...
This paper presents a new method for editing and retargeting motions that involve close interactions...
Human motion indexing and retrieval is important for animators due to the need to search the databas...
Human motion indexing and retrieval are important for animators due to the need to search for motion...
Abstract—Human motion indexing and retrieval is important for animators due to the need to search th...
In this paper, we propose a new method to efficiently synthesize character motions that involve clos...
It is difficult to create scenes where multiple characters densely interact with each other. Manuall...
Animations of two avatars tangled with each other often ap-pear in battle or fighting scenes in movi...
http://www.eg.org/This paper addresses the problem of human motion encoding for real-time animation ...
Creating realistic human movement is a time consuming and labour intensive task. The major difficult...
Creating realistic human movement is a time consuming and labour intensive task. The major difficult...
This article presents a new framework for synthesizing motion of a virtual character in response to ...
In this thesis we present an interactive motion adaptation scheme for close interactions between sk...
International audienceRetargeting motion from one character to another is a key process in computer ...
This thesis tackles the problem of automatically synthesizing motions of close-character interactio...
This paper presents a new method for editing and retargeting motions that involve close interactions...
This paper presents a new method for editing and retargeting motions that involve close interactions...
Human motion indexing and retrieval is important for animators due to the need to search the databas...
Human motion indexing and retrieval are important for animators due to the need to search for motion...
Abstract—Human motion indexing and retrieval is important for animators due to the need to search th...
In this paper, we propose a new method to efficiently synthesize character motions that involve clos...
It is difficult to create scenes where multiple characters densely interact with each other. Manuall...
Animations of two avatars tangled with each other often ap-pear in battle or fighting scenes in movi...
http://www.eg.org/This paper addresses the problem of human motion encoding for real-time animation ...
Creating realistic human movement is a time consuming and labour intensive task. The major difficult...
Creating realistic human movement is a time consuming and labour intensive task. The major difficult...
This article presents a new framework for synthesizing motion of a virtual character in response to ...
In this thesis we present an interactive motion adaptation scheme for close interactions between sk...
International audienceRetargeting motion from one character to another is a key process in computer ...