International audienceOur research work deals with the development of new learning environments, and we are particularly interested in Games-based Learning. We have developed our own learning environment where we apply the metaphor of exploring a virtual 3D world, where each student embarks on a quest in order to collect knowledge related to a learning activity. In this article, we explain how this work has been applied to the industrial domain in order to ìconduct the changeî. Although the users appreciate this approach, there is an obvious need for in- formation about learnersí skills, especially for the teacher. For that purpose, we have equipped the different tools belonging to the learning environment to allow tracing facilities. We ca...
Games used for learning purposes, also called «serious games» have been a focus for research for sev...
The engaging and goal-oriented nature of serious games has been proven to increase student motivatio...
The use of serious Games in business education is not a new one. This field has used games and simul...
International audienceOur research work deals with the development of new learning environments, and...
International audienceOur research work deals with the development of new learning environments, par...
International audienceOur research work deals with the development of new learning environments, and...
The use of Digital Game-Based Learning (DGBL) in manufacturing education has been on the rise. Howev...
In last twenty years, interest in Serious Games has continuously raised, especially thanks to the te...
Video games have become one of the largest entertainment industries, and their power to capture the ...
Active methodologies have been gaining space among learning approaches since the results positively ...
Applying games in education provides multiple benefits clearly visible in entertainment games: their...
With the rapid development of manufacturing towards the vision of Industry 4.0, considerable efforts...
Part 3: Human Factors, Learning and InnovationInternational audienceDespite improvements in educatio...
Abstract — Serious games have recognized potential as a means to tackle many challenges in education...
In this paper, we will introduce the Game Enhanced learning Model (GEM), which describes a range of ...
Games used for learning purposes, also called «serious games» have been a focus for research for sev...
The engaging and goal-oriented nature of serious games has been proven to increase student motivatio...
The use of serious Games in business education is not a new one. This field has used games and simul...
International audienceOur research work deals with the development of new learning environments, and...
International audienceOur research work deals with the development of new learning environments, par...
International audienceOur research work deals with the development of new learning environments, and...
The use of Digital Game-Based Learning (DGBL) in manufacturing education has been on the rise. Howev...
In last twenty years, interest in Serious Games has continuously raised, especially thanks to the te...
Video games have become one of the largest entertainment industries, and their power to capture the ...
Active methodologies have been gaining space among learning approaches since the results positively ...
Applying games in education provides multiple benefits clearly visible in entertainment games: their...
With the rapid development of manufacturing towards the vision of Industry 4.0, considerable efforts...
Part 3: Human Factors, Learning and InnovationInternational audienceDespite improvements in educatio...
Abstract — Serious games have recognized potential as a means to tackle many challenges in education...
In this paper, we will introduce the Game Enhanced learning Model (GEM), which describes a range of ...
Games used for learning purposes, also called «serious games» have been a focus for research for sev...
The engaging and goal-oriented nature of serious games has been proven to increase student motivatio...
The use of serious Games in business education is not a new one. This field has used games and simul...