One of the most tedious tasks in the virtual clothing process is the garment creation phase with its direct previsualization, and animation on the body. In this paper, we propose a new approach for garment design from the outlines drawn directly on a 3D mannequin. These outlines represent the boundaries of closed regions that are quad meshed to generate the garment pieces. The garments can then be animated in a simulation system based on Finite Elements and using a rediscretization of the generated mesh into triangular elements containing a reconstructed metric of the cloth surface. This allows previewing the garment on bodies with various poses and animations
In virtual garment prototyping, designers create a garment design by using Computer Aided Design (CA...
In this paper we present a graphic environment to model and simulate garments taking into account th...
In this paper, we describe a method for cloth animation in real-time. The algorithm works in a hybri...
Abstract—One of the most tedious tasks in the virtual clothing process is the garment creation phase...
International audienceModeling dressed characters is known as a very tedious process. It usually req...
International audienceGarment creation continues to be the most tedious part of the virtual clothing...
National audienceThe range of approaches used for clothing virtual characters is large: for incident...
Modeling of three-dimensional garments is essential for creating realistic virtual environments and ...
We present a new, procedural approach for modelling and animating the garments worn by virtual chara...
In this paper, a 3D graphics environment for virtual garment design and simulation is presented. The...
Garment creation continues to be the most tedious part of the virtual clothing process. In this pape...
International audienceWe present a method for simply and interactively creating basic garments for d...
A 3D GARMENT DESIGN AND SIMULATION SYSTEM M.S. in Computer Engineering Supervisor: Asst. Prof. Dr...
Special issue on sketch based modelingInternational audienceWe present a new method for interactivel...
In this paper we present an automated system for visualizing dressed virtual bodies using CAD cloth ...
In virtual garment prototyping, designers create a garment design by using Computer Aided Design (CA...
In this paper we present a graphic environment to model and simulate garments taking into account th...
In this paper, we describe a method for cloth animation in real-time. The algorithm works in a hybri...
Abstract—One of the most tedious tasks in the virtual clothing process is the garment creation phase...
International audienceModeling dressed characters is known as a very tedious process. It usually req...
International audienceGarment creation continues to be the most tedious part of the virtual clothing...
National audienceThe range of approaches used for clothing virtual characters is large: for incident...
Modeling of three-dimensional garments is essential for creating realistic virtual environments and ...
We present a new, procedural approach for modelling and animating the garments worn by virtual chara...
In this paper, a 3D graphics environment for virtual garment design and simulation is presented. The...
Garment creation continues to be the most tedious part of the virtual clothing process. In this pape...
International audienceWe present a method for simply and interactively creating basic garments for d...
A 3D GARMENT DESIGN AND SIMULATION SYSTEM M.S. in Computer Engineering Supervisor: Asst. Prof. Dr...
Special issue on sketch based modelingInternational audienceWe present a new method for interactivel...
In this paper we present an automated system for visualizing dressed virtual bodies using CAD cloth ...
In virtual garment prototyping, designers create a garment design by using Computer Aided Design (CA...
In this paper we present a graphic environment to model and simulate garments taking into account th...
In this paper, we describe a method for cloth animation in real-time. The algorithm works in a hybri...