In this thesis, we study attention evaluation methods and their application to the management of difficulty within the context of video games. The consideration of attentional processes plays an important role in the development of human-computer interfaces. The disruption of these attentional processes can be used symmetrically as a variable for adjusting game difficulty. Our first approach was to measure user reaction time, which we did in the context of a serious game. By analyzing the trajectories of a mouse cursor controlled by the player, our approach allows us to detect abnormal reaction time values. This led us to consider how the amount of information displayed on screen could alter player performance. Our second approach, therefor...
Abstract In this thesis we present a prototype of Cognitive Programs (CPs) - an executive controller...
Processing speed is an essential cognitive skill in our everyday lives, and, as such, it has been ex...
Abstract—The study and characterization of user behavior in the context of human computer interactio...
In this thesis, we study attention evaluation methods and their application to the management of dif...
Dans ce travail de thèse, nous proposons d'étudier les méthodes d'évaluation de l'attention ainsi qu...
International audienceThe goal of the present study is to investigate how the low-level visual featu...
Video games take an increasingly important place in our society. Nowadays, however, their design doe...
Les jeux vidéo occupent une place importante dans notre société. Cependant, leur conception ne prend...
The goal of this thesis is to propose a general and measurable definition of the difficulty in video...
Virtual environments (Ves) can be modulated and be adapted to the need of each user but the several ...
Cette thèse a pour objectif de donner une définition générale et mesurable de la difficulté du gamep...
In this this paper, we discuss the interest and the need to evaluate the difficulty of single player...
Experts with video game experience, in contrast to non-experienced persons, are superior in multiple...
Ce travail de recherche porte sur la pratique des jeux vidéo et s'appuie essentiellement sur un modè...
International audienceThe purpose of this study was to investigate the influence of visual backgroun...
Abstract In this thesis we present a prototype of Cognitive Programs (CPs) - an executive controller...
Processing speed is an essential cognitive skill in our everyday lives, and, as such, it has been ex...
Abstract—The study and characterization of user behavior in the context of human computer interactio...
In this thesis, we study attention evaluation methods and their application to the management of dif...
Dans ce travail de thèse, nous proposons d'étudier les méthodes d'évaluation de l'attention ainsi qu...
International audienceThe goal of the present study is to investigate how the low-level visual featu...
Video games take an increasingly important place in our society. Nowadays, however, their design doe...
Les jeux vidéo occupent une place importante dans notre société. Cependant, leur conception ne prend...
The goal of this thesis is to propose a general and measurable definition of the difficulty in video...
Virtual environments (Ves) can be modulated and be adapted to the need of each user but the several ...
Cette thèse a pour objectif de donner une définition générale et mesurable de la difficulté du gamep...
In this this paper, we discuss the interest and the need to evaluate the difficulty of single player...
Experts with video game experience, in contrast to non-experienced persons, are superior in multiple...
Ce travail de recherche porte sur la pratique des jeux vidéo et s'appuie essentiellement sur un modè...
International audienceThe purpose of this study was to investigate the influence of visual backgroun...
Abstract In this thesis we present a prototype of Cognitive Programs (CPs) - an executive controller...
Processing speed is an essential cognitive skill in our everyday lives, and, as such, it has been ex...
Abstract—The study and characterization of user behavior in the context of human computer interactio...