We define and examine a new class of two-player stochastic games that we call priority games. The priority games contain as proper subclasses the parity games studied in computer science [4] and also the games with the limsup and liminf payoff. We show that the value of the priority game can be expressed as an appropriate nested fixed point of the value mapping of the one-day game. This extends the result of de Alfaro and Majumdar [4], where the authors proved that the value of the stochastic parity game can be expressed as the nested fixed point of the one-day value mapping. The difference between our paper and [4] is twofold. The value of the parity game is obtained by applying the least and the greatest fixed points to the value mapping ...
A naive way to solve the model-checking problem of the mu-calculus uses fixpoint iteration. Traditio...
We show that a Simple Stochastic Game (SSG) can be formulated as an LP-type problem. Using this form...
The thesis deals with aspects of the algorithmic complexity of some infinite games, called graph gam...
We define and examine a new class of two-player stochastic games that we call priority games. The pr...
This thesis examines some quantitative questions in the framework of two different stochastic models...
A stochastic game is a two-player game played on a graph, where in each state the successor is chose...
We consider parity games, a special form of two-player infinite-duration games on numerically labell...
We consider two-player innite games played on graphs. The games are concurrent, in that at each stat...
International audienceWe introduce stochastic priority games - a new class of perfect information st...
We consider two-player stochastic games played on a finite state space for an infinite number of rou...
Many veri cation, planning, and control problems can be modeled as games played on state-transitio...
We study stochastic two-player turn-based games in which the objective of one player is to ensure se...
This paper investigates the use of model-free reinforcement learning to compute the optimal value in...
AbstractWe present new algorithms for determining optimal strategies for two-player games with proba...
We consider two-player games played on finite graphs equipped with costs onedges and introduce two w...
A naive way to solve the model-checking problem of the mu-calculus uses fixpoint iteration. Traditio...
We show that a Simple Stochastic Game (SSG) can be formulated as an LP-type problem. Using this form...
The thesis deals with aspects of the algorithmic complexity of some infinite games, called graph gam...
We define and examine a new class of two-player stochastic games that we call priority games. The pr...
This thesis examines some quantitative questions in the framework of two different stochastic models...
A stochastic game is a two-player game played on a graph, where in each state the successor is chose...
We consider parity games, a special form of two-player infinite-duration games on numerically labell...
We consider two-player innite games played on graphs. The games are concurrent, in that at each stat...
International audienceWe introduce stochastic priority games - a new class of perfect information st...
We consider two-player stochastic games played on a finite state space for an infinite number of rou...
Many veri cation, planning, and control problems can be modeled as games played on state-transitio...
We study stochastic two-player turn-based games in which the objective of one player is to ensure se...
This paper investigates the use of model-free reinforcement learning to compute the optimal value in...
AbstractWe present new algorithms for determining optimal strategies for two-player games with proba...
We consider two-player games played on finite graphs equipped with costs onedges and introduce two w...
A naive way to solve the model-checking problem of the mu-calculus uses fixpoint iteration. Traditio...
We show that a Simple Stochastic Game (SSG) can be formulated as an LP-type problem. Using this form...
The thesis deals with aspects of the algorithmic complexity of some infinite games, called graph gam...