International audienceWe present a low cost method to measure and characterize the end-to-end latency when using a touch system (tap la-tency) or an input device equipped with a physical button. Our method relies on a vibration sensor attached to a finger and a photo-diode to detect the screen response. Both are connected to a micro-controller connected to a host computer using a low-latency USB communication protocol in order to combine software and hardware probes to help determine where the latency comes from. We present the operating principle of our method before investigating the main sources of latency in several systems. We show that most of the latency originates from the display side. Our method can help application designers char...
Today we see an increasing number of time dependent visual computer systems, ranging from interactiv...
Latencies of buttonpresses are a staple of cognitive science paradigms. Often keyboards are employed...
International audienceTouch latency has been shown to deteriorate users' performances at levels as l...
International audienceWe present a low cost method to measure and characterize the end-to-end latenc...
End-to-end latency - the time a computer system needs from an input event until output is displayed ...
High latency in an interactive system limits its usability. In order to reduce end-to-end latency of...
International audienceWith direct-touch interaction, users are sensitive to very low levels of laten...
Multimodal interaction is becoming common in many kinds of devices, particularly mobile phones. If c...
International audienceThe end-to-end latency of interactive systems is well known to degrade user's ...
International audienceWe present a simple method for measuring end-to-end latency in graphical user ...
Latency in direct-touch systems creates a spatial gap be-tween the finger and the digital object whe...
Latency, the delay between a user input on a system and the corresponding response from the system, ...
Pressing a virtual button is still the major interaction method in touchscreen mobile phones. Althou...
During the past decade, multi-touch surfaces have emerged as valuable tools for collaboration, displ...
The techniques of this disclosure enable accurate measurement of end-to-end latency of a fingerprint...
Today we see an increasing number of time dependent visual computer systems, ranging from interactiv...
Latencies of buttonpresses are a staple of cognitive science paradigms. Often keyboards are employed...
International audienceTouch latency has been shown to deteriorate users' performances at levels as l...
International audienceWe present a low cost method to measure and characterize the end-to-end latenc...
End-to-end latency - the time a computer system needs from an input event until output is displayed ...
High latency in an interactive system limits its usability. In order to reduce end-to-end latency of...
International audienceWith direct-touch interaction, users are sensitive to very low levels of laten...
Multimodal interaction is becoming common in many kinds of devices, particularly mobile phones. If c...
International audienceThe end-to-end latency of interactive systems is well known to degrade user's ...
International audienceWe present a simple method for measuring end-to-end latency in graphical user ...
Latency in direct-touch systems creates a spatial gap be-tween the finger and the digital object whe...
Latency, the delay between a user input on a system and the corresponding response from the system, ...
Pressing a virtual button is still the major interaction method in touchscreen mobile phones. Althou...
During the past decade, multi-touch surfaces have emerged as valuable tools for collaboration, displ...
The techniques of this disclosure enable accurate measurement of end-to-end latency of a fingerprint...
Today we see an increasing number of time dependent visual computer systems, ranging from interactiv...
Latencies of buttonpresses are a staple of cognitive science paradigms. Often keyboards are employed...
International audienceTouch latency has been shown to deteriorate users' performances at levels as l...