This paper considers a multi-player stag hunt where players are either available for action or not, and where players additionally differ in their degree of conservatism, i.e. in the threshold of players that need to act along with them before they see benefits in collective action. Minimal sufficient networks, which depending on their thresholds allow players to achieve just enough interactive knowledge about each other’s availability to act, take the form of hierarchies of cliques (Chwe, RES, 2000). We show that any typical threshold game has a plethora of such networks, so that players seem to face a large degree of strategic uncertainty over which network to use. The plethora of networks includes cases where the structure of the network...
In many economic situations, a player pursues coordination or anti-coordination with her neighbors o...
In many economic situations, a player pursues coordination or anti-coordination with her neighbors o...
Abstract—We model the formation of networks as a game where players aspire to maximize their own cen...
This paper considers a multi-player stag hunt where players are either available for action or not, ...
Given the preferences of players and the rules governing network formation, what networks are likely...
We introduce a model of network formation whose primitives consist of a feasible set of networks, pl...
Given that the assumption of perfect rationality is rarely met in the real world, we explore a grade...
Raub and Weesie (1990) proposed a game theoretical model addressingeffects of network embeddedness o...
Many real-world systems are composed of interdependent networks that rely on one another. Such netwo...
Abstract. We define a model of peer effects where the intra-group externality is rooted on the netwo...
AbstractIn computer networks and social networks, the betweenness centrality of a node measures the ...
Consider a cooperation game on a spatial network of habitat patches, where players can relocate betw...
Abstract. Classical network-formation games are played on a directed graph. Players have reachabilit...
The use of graph theory in social network analysis to identify the most important actors is well-kno...
Abstract. In this paper, I explore how individuals form coalitions when they make their membership d...
In many economic situations, a player pursues coordination or anti-coordination with her neighbors o...
In many economic situations, a player pursues coordination or anti-coordination with her neighbors o...
Abstract—We model the formation of networks as a game where players aspire to maximize their own cen...
This paper considers a multi-player stag hunt where players are either available for action or not, ...
Given the preferences of players and the rules governing network formation, what networks are likely...
We introduce a model of network formation whose primitives consist of a feasible set of networks, pl...
Given that the assumption of perfect rationality is rarely met in the real world, we explore a grade...
Raub and Weesie (1990) proposed a game theoretical model addressingeffects of network embeddedness o...
Many real-world systems are composed of interdependent networks that rely on one another. Such netwo...
Abstract. We define a model of peer effects where the intra-group externality is rooted on the netwo...
AbstractIn computer networks and social networks, the betweenness centrality of a node measures the ...
Consider a cooperation game on a spatial network of habitat patches, where players can relocate betw...
Abstract. Classical network-formation games are played on a directed graph. Players have reachabilit...
The use of graph theory in social network analysis to identify the most important actors is well-kno...
Abstract. In this paper, I explore how individuals form coalitions when they make their membership d...
In many economic situations, a player pursues coordination or anti-coordination with her neighbors o...
In many economic situations, a player pursues coordination or anti-coordination with her neighbors o...
Abstract—We model the formation of networks as a game where players aspire to maximize their own cen...