International audienceBased on the importance of social aspects for the learning process and for Digital Natives, this chapter describes a framework to create sociality inside learning environments and in particular in serious games. The described framework is based on four elements: identity, space, time, and actions. These elements (and the behaviors that emerge from them) can be used as markers in order to evaluate whether or not the system is able to facilitate social interactions. The chapter describes in particular (1) the framework for the creation of sociability in interactive systems, (2) two methods for its application in the design phase and in the development phase, (3) two experiments carried out in order to validate the above ...
This chapter explores the context for the new paradigm of learning emerging in education, in relatio...
This chapter explores the context for the new paradigm of learning emerging in education, in relatio...
Introduction. As part of life, social relationships are fundamentally important to humans. Children ...
International audienceBased on the importance of social aspects for the learning process and for Dig...
International audienceIn recent years, there has been increasing interest, both in the potential of ...
International audienceDigital natives are the potential users of many applications designed and buil...
Collaborative learning environments require carefully crafted designs — both technical and social. T...
The introductory part of this article will focus on defining the methodological characteristics of t...
The present ITSE journal special issue on ”Learning About Social Interaction through Gaming” is the ...
Social games—common patterns of character interactions that modify the social environment of the sto...
Part 4: Games-Based Learning and GamificationInternational audienceClasscraft is a digital role-play...
Serious games are praised for their ability to educate their players in a varienty of social topics....
Flow theory has had a major influence on game scholars’ and designers’ understanding of the psycholo...
The progressive diffusion of interpersonal communication devices and their evolution into systems mo...
Most evaluation methods address the perceived effectiveness of social aspect after user usage. On th...
This chapter explores the context for the new paradigm of learning emerging in education, in relatio...
This chapter explores the context for the new paradigm of learning emerging in education, in relatio...
Introduction. As part of life, social relationships are fundamentally important to humans. Children ...
International audienceBased on the importance of social aspects for the learning process and for Dig...
International audienceIn recent years, there has been increasing interest, both in the potential of ...
International audienceDigital natives are the potential users of many applications designed and buil...
Collaborative learning environments require carefully crafted designs — both technical and social. T...
The introductory part of this article will focus on defining the methodological characteristics of t...
The present ITSE journal special issue on ”Learning About Social Interaction through Gaming” is the ...
Social games—common patterns of character interactions that modify the social environment of the sto...
Part 4: Games-Based Learning and GamificationInternational audienceClasscraft is a digital role-play...
Serious games are praised for their ability to educate their players in a varienty of social topics....
Flow theory has had a major influence on game scholars’ and designers’ understanding of the psycholo...
The progressive diffusion of interpersonal communication devices and their evolution into systems mo...
Most evaluation methods address the perceived effectiveness of social aspect after user usage. On th...
This chapter explores the context for the new paradigm of learning emerging in education, in relatio...
This chapter explores the context for the new paradigm of learning emerging in education, in relatio...
Introduction. As part of life, social relationships are fundamentally important to humans. Children ...