Interactive navigable 3D visualisations of built and natural environments have become commonplace in design and planning of urban environments and landscapes, and are regarded as potent prototyping and communication tools. In training applications, for instance for fire fighters, virtual environments displayed on desktop monitors or on projection screens are used to represent situations and scenarios that cannot be created in the real world for reasons of safety, cost, and time. A valid simulated environment should induce not only a cognitive, but also an emotional response in the observer equivalent to the response to the real environment. For visualisations, this means that viewers experience the ‘ambience’ of a place as they would in the...
Virtual environments (VEs) are thought to elicit a sense of presence to the user. The sense of prese...
Virtual models can offer early and inexpensive proxies of how the real environment will be experienc...
A cluster of research in Affective Computing suggests that it is possible to infer some characterist...
Interactive navigable 3D visualisations of built and natural environments have become commonplace in...
This study investigated whether personal relevance influences the affective appraisal of a desktop v...
We investigated if cybersickness has an effect on the affective appraisal of a virtual environment (...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...
Virtual environments (VEs) should be able to provide experiences as rich and complex as those to be ...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
A cluster of research in Affective Computing suggests that it is possible to infer some characterist...
The goal of the current study was to investigate the effects of different virtual environment (VE) t...
Virtual reality (VR) has made its way into mainstream psychological research in the last two decades...
The surrounding world has a strong impact on the way we feel and perceive the events that happens in...
Virtual environments (VEs) are thought to elicit a sense of presence to the user. The sense of prese...
Virtual models can offer early and inexpensive proxies of how the real environment will be experienc...
A cluster of research in Affective Computing suggests that it is possible to infer some characterist...
Interactive navigable 3D visualisations of built and natural environments have become commonplace in...
This study investigated whether personal relevance influences the affective appraisal of a desktop v...
We investigated if cybersickness has an effect on the affective appraisal of a virtual environment (...
Despite the great potential of Virtual Reality (VR) to arouse emotions, there are no VR affective da...
Virtual environments (VEs) should be able to provide experiences as rich and complex as those to be ...
Computer graphics is—in many cases—about visualizing what you cannot see. However, virtual reality (...
A cluster of research in Affective Computing suggests that it is possible to infer some characterist...
The goal of the current study was to investigate the effects of different virtual environment (VE) t...
Virtual reality (VR) has made its way into mainstream psychological research in the last two decades...
The surrounding world has a strong impact on the way we feel and perceive the events that happens in...
Virtual environments (VEs) are thought to elicit a sense of presence to the user. The sense of prese...
Virtual models can offer early and inexpensive proxies of how the real environment will be experienc...
A cluster of research in Affective Computing suggests that it is possible to infer some characterist...