International audienceIn this paper, we will focus on adaptive meshing and re-meshing. We present an original approach, based on Quadtree and Octree, to construct the initial mesh and refine it using mixed-elements. We propose a fast algorithm using a determined set of Patterns to handle transitions between fine and coarse regions, and to closely approximate surface boundaries. An optimized structure for storing edges permits to efficiently manage neighbor information, dramatically reducing the balancing time. Results, both in 2D and 3D, exhibit the multiple possibilities for local refinements. Comparisons in terms of accuracy, number of elements in the resulting mesh, and computation time, clearly position our method as a competitive alter...
International audienceTriangle meshes have been nearly ubiquitous in computer graphics, and a large ...
In the generation of quadrilateral unstructured meshes, special attention is focussed to the shape o...
Finite element meshes derived automatically from solid models through recursive spatial subdivision ...
Certain difficulties with the use of quadrilateral or hexahedral finite elements are related to mesh...
This paper describes an algorithm to extract adaptive and quality quadrilateral/hexahedral meshes di...
In this paper, the quadtree data structure and conforming polygonal interpolants are used to develop...
Abstract. In this paper, recent advances in meshfree approximations, computational geometry, and com...
We present a new method for remeshing of triangular and tetrahedral meshes. Relative element sizes a...
Thesis: S.M., Massachusetts Institute of Technology, Department of Aeronautics and Astronautics, 201...
An automatic adaptive quadrilateral mesh conversion scheme for the generation of adaptive refinement...
Four different automatic mesh generators capable of generating either triangular meshes or hybrid me...
Adaptive mesh refinement (AMR) suffers from the problem of hanging faces in regions where elements o...
Quadtree is a hierarchical data structure that is well-suited for h-adaptive mesh refinement. Due to...
Abstract. This work presents a new approach to conformal all-quadrilateral mesh adaptation. Most cur...
AbstractMesh adaptation plays a critical role in balancing computational efficiency and numerical ac...
International audienceTriangle meshes have been nearly ubiquitous in computer graphics, and a large ...
In the generation of quadrilateral unstructured meshes, special attention is focussed to the shape o...
Finite element meshes derived automatically from solid models through recursive spatial subdivision ...
Certain difficulties with the use of quadrilateral or hexahedral finite elements are related to mesh...
This paper describes an algorithm to extract adaptive and quality quadrilateral/hexahedral meshes di...
In this paper, the quadtree data structure and conforming polygonal interpolants are used to develop...
Abstract. In this paper, recent advances in meshfree approximations, computational geometry, and com...
We present a new method for remeshing of triangular and tetrahedral meshes. Relative element sizes a...
Thesis: S.M., Massachusetts Institute of Technology, Department of Aeronautics and Astronautics, 201...
An automatic adaptive quadrilateral mesh conversion scheme for the generation of adaptive refinement...
Four different automatic mesh generators capable of generating either triangular meshes or hybrid me...
Adaptive mesh refinement (AMR) suffers from the problem of hanging faces in regions where elements o...
Quadtree is a hierarchical data structure that is well-suited for h-adaptive mesh refinement. Due to...
Abstract. This work presents a new approach to conformal all-quadrilateral mesh adaptation. Most cur...
AbstractMesh adaptation plays a critical role in balancing computational efficiency and numerical ac...
International audienceTriangle meshes have been nearly ubiquitous in computer graphics, and a large ...
In the generation of quadrilateral unstructured meshes, special attention is focussed to the shape o...
Finite element meshes derived automatically from solid models through recursive spatial subdivision ...