Social presence, the feeling of being there with a real person, will fuel the next generation of communication systems driven by digital humans in virtual reality (VR). The best 3D video-realistic VR avatars that minimize the uncanny effect rely on person-specific (PS) models. However, these PS models are time-consuming to build and are typically trained with limited data variability, which results in poor generalization and robustness. Major sources of variability that affects the accuracy of facial expression transfer algorithms include using different VR headsets (e.g., camera configuration, slop of the headset), facial appearance changes over time (e.g., beard, make-up), and environmental factors (e.g., lighting, backgrounds). This is a...
According to a number of studies, the use of personalized avatars in virtual environments can enhanc...
This paper presents a complete framework for creating speech-enabled 2D and 3D avatars from a single...
Virtual Reality (VR) has advanced significantly in the recent years. VR allows users to explore nove...
Experimental psychology research typically employs methods that greatly simplify the real-world cond...
We present a complete pipeline for creating fully rigged, personalized 3D facial avatars from hand-h...
Since conversation is a central human activity, the synthesis of proper conversational behavior for ...
The growing importance of Virtual Reality (VR) in recent years has put emphasis on the topic of avat...
We present a novel method for high detail-preserving human avatar creation from monocular video. A p...
The creation of personalised 3D characters has evolved to provide a high degree of realism in both a...
Using motion capture to enhance the realism of social interaction in virtual reality (VR) is growing...
Waltemate T, Gall D, Roth D, Botsch M, Latoschik ME. The Impact of Avatar Personalization and Immers...
Avatars are an increasingly popular research topic in the field of virtual reality. The first 20-30 ...
We present a solution to egocentric 3D body pose estimation from monocular images captured from down...
Virtual reality is rapidly evolving into a pragmatically usable technology for mental health (MH) ap...
Teleconference or telepresence based on virtual reality (VR) head-mount display (HMD) device is a ve...
According to a number of studies, the use of personalized avatars in virtual environments can enhanc...
This paper presents a complete framework for creating speech-enabled 2D and 3D avatars from a single...
Virtual Reality (VR) has advanced significantly in the recent years. VR allows users to explore nove...
Experimental psychology research typically employs methods that greatly simplify the real-world cond...
We present a complete pipeline for creating fully rigged, personalized 3D facial avatars from hand-h...
Since conversation is a central human activity, the synthesis of proper conversational behavior for ...
The growing importance of Virtual Reality (VR) in recent years has put emphasis on the topic of avat...
We present a novel method for high detail-preserving human avatar creation from monocular video. A p...
The creation of personalised 3D characters has evolved to provide a high degree of realism in both a...
Using motion capture to enhance the realism of social interaction in virtual reality (VR) is growing...
Waltemate T, Gall D, Roth D, Botsch M, Latoschik ME. The Impact of Avatar Personalization and Immers...
Avatars are an increasingly popular research topic in the field of virtual reality. The first 20-30 ...
We present a solution to egocentric 3D body pose estimation from monocular images captured from down...
Virtual reality is rapidly evolving into a pragmatically usable technology for mental health (MH) ap...
Teleconference or telepresence based on virtual reality (VR) head-mount display (HMD) device is a ve...
According to a number of studies, the use of personalized avatars in virtual environments can enhanc...
This paper presents a complete framework for creating speech-enabled 2D and 3D avatars from a single...
Virtual Reality (VR) has advanced significantly in the recent years. VR allows users to explore nove...