Despite efforts for defining best practices for assessing Digital Game-Based Learning (DGBL) effectiveness, lack of scientific rigor is yet to be established. This has led to academics and educational practitioners doubting the quality of evidence and practical value of scientific research in educational settings. Hence, the present manuscript aims to test the feasibility of previously defined best practices by means of 3 feasibility studies: one in formal, one in health and one in corporate education. Results firstly show a more nuanced view on previously defined best practices regarding control groups: a) inclusion of an educational activity is not always desirable and depends on whether absolute or relative effectiveness is assessed and ...
Taking care of teachers' competencies is essential to determine a satisfactory level of quality in t...
Although serious games are proven to serve as educational tools in many educational domains, there i...
Higher education institutions encounters difficulties when the Covid-19 pandemic happens because lea...
In recent years, a growing number of studies is being conducted into the effectiveness of digital ga...
In recent years, a growing number of studies are being conducted into the effectiveness of digital g...
Abstract: In recent years, a growing number of studies is being conducted into the effectiveness of ...
In recent years, a growing number of studies is being conducted into the effectiveness of digital ga...
The present study aims at defining effectiveness of digital game-based learning (DGBL) in the contex...
International audienceAlthough many studies have investigated the effects of digital game-based lear...
Recent years saw the emergence of a need for systematic effectiveness assessment of digital game-bas...
[[abstract]]This study developed an educational online game, Super Delivery, targeting knowledge abo...
The use of games in educational contexts is well documented in GBL research. Nevertheless, effective...
Digital game-based learning (DGBL) has been perceived as an engaging teaching approach to foster stu...
Digital game-based learning (DGBL) and Gamification are emerging methodological strategies in educat...
Studies have shown that digital game-based learning (DGBL) can stimulate learners and increase motiv...
Taking care of teachers' competencies is essential to determine a satisfactory level of quality in t...
Although serious games are proven to serve as educational tools in many educational domains, there i...
Higher education institutions encounters difficulties when the Covid-19 pandemic happens because lea...
In recent years, a growing number of studies is being conducted into the effectiveness of digital ga...
In recent years, a growing number of studies are being conducted into the effectiveness of digital g...
Abstract: In recent years, a growing number of studies is being conducted into the effectiveness of ...
In recent years, a growing number of studies is being conducted into the effectiveness of digital ga...
The present study aims at defining effectiveness of digital game-based learning (DGBL) in the contex...
International audienceAlthough many studies have investigated the effects of digital game-based lear...
Recent years saw the emergence of a need for systematic effectiveness assessment of digital game-bas...
[[abstract]]This study developed an educational online game, Super Delivery, targeting knowledge abo...
The use of games in educational contexts is well documented in GBL research. Nevertheless, effective...
Digital game-based learning (DGBL) has been perceived as an engaging teaching approach to foster stu...
Digital game-based learning (DGBL) and Gamification are emerging methodological strategies in educat...
Studies have shown that digital game-based learning (DGBL) can stimulate learners and increase motiv...
Taking care of teachers' competencies is essential to determine a satisfactory level of quality in t...
Although serious games are proven to serve as educational tools in many educational domains, there i...
Higher education institutions encounters difficulties when the Covid-19 pandemic happens because lea...