Indonesia has many traditional games that can be used as a starting point in learning mathematics, i.e., social arithmetic. However, the teacher always used a conventional method such as direct teaching in teaching mathematics. Several researchers said that this method made mathematics learning boring. Therefore, this study aims to design a mathematics learning trajectory in social arithmetic using a traditional Indonesian game called the Kubuk Manuk. This game was used as the starting point in the learning process by applying the Indonesian Realistic Mathematics Education approach. The research method used is design research consisted of three stages, namely preliminary design, teaching experiment, and retrospective analysis. The results o...
In recent years, several researchers have tried to use stories and games as a starting point for lea...
Mathematics is a boring and difficult subject for many learners. The situation challenges mathematic...
The purpose of this study was to develop traditional tabak games into playing and learning media for...
The aim of this study is to design mathematics learning trajectory in social arithmetic using an Ind...
[English]: This study aimed to design and implement local games-based mathematics learning (das-dasa...
Interest in learning is one important factor that determines student success in learning. Low studen...
This study aims to study the relationship between mathematics and culture in Indonesia, one of which...
The development of games in the technological acceleration era nowadays endangers the extinction of ...
This research aims to find out the many cultural diversities found in Indonesia that can be used as ...
The idea regarding ethnomathematics indicates relationship between mathematics and culture. As a cul...
Mathematics has an important role as aspects of the formation of attitude. Learning mathematics thro...
This research was carried out by the fact that many students are not interested in mathematics, and ...
Child's world is a world of play, therefore learning for children should do while playing. The respo...
The urgency of doing this research is as an innovation for educators to be able to make efforts to p...
An active learning strategy with games that can lead students to collaborate in teams and dexterity ...
In recent years, several researchers have tried to use stories and games as a starting point for lea...
Mathematics is a boring and difficult subject for many learners. The situation challenges mathematic...
The purpose of this study was to develop traditional tabak games into playing and learning media for...
The aim of this study is to design mathematics learning trajectory in social arithmetic using an Ind...
[English]: This study aimed to design and implement local games-based mathematics learning (das-dasa...
Interest in learning is one important factor that determines student success in learning. Low studen...
This study aims to study the relationship between mathematics and culture in Indonesia, one of which...
The development of games in the technological acceleration era nowadays endangers the extinction of ...
This research aims to find out the many cultural diversities found in Indonesia that can be used as ...
The idea regarding ethnomathematics indicates relationship between mathematics and culture. As a cul...
Mathematics has an important role as aspects of the formation of attitude. Learning mathematics thro...
This research was carried out by the fact that many students are not interested in mathematics, and ...
Child's world is a world of play, therefore learning for children should do while playing. The respo...
The urgency of doing this research is as an innovation for educators to be able to make efforts to p...
An active learning strategy with games that can lead students to collaborate in teams and dexterity ...
In recent years, several researchers have tried to use stories and games as a starting point for lea...
Mathematics is a boring and difficult subject for many learners. The situation challenges mathematic...
The purpose of this study was to develop traditional tabak games into playing and learning media for...