With technological advancements, it has become notably easier to create virtual environments (VEs) depicting the real world with high fidelity and realism. These VEs offer some attractive use cases for navigation studies looking into spatial cognition. However, such photorealistic VEs, while attractive, may complicate the route learning process as they may overwhelm users with the amount of information they contain. Understanding how much and what kind of photorealistic information is relevant to people at which point on their route and while they are learning a route can help define how to design virtual environments that better support spatial learning. Among the users who may be overwhelmed by too much information, older adults represent...
Wayfinding ability has a high adaptive value, allowing humans to efficiently explore an environment ...
This dissertation research investigated navigation related spatio-cognitive changes associated with ...
Background: We propose a virtual reality (VR) model, reproducing a house environment, where color mo...
Navigating in unfamiliar environments is a complex task that requires considerable cognitive resourc...
Navigating in unfamiliar environments is a complex task that requires considerable cognitive resourc...
Cognitive training approaches using virtual environments (VEs) might counter age-related visuospatia...
Cognitive training approaches using virtual environments (VEs) might counter age-related visuospatia...
The use of virtual environments (VE) for navigation-related studies, such as spatial cognition and p...
Older adults exhibit marked declines in navigation skills; these difficulties become worse if indivi...
The aim of this study is to broaden our understanding of the construction and early decline of spati...
Broadly, this paper is about designing memorable 3D geovisualizations for spatial knowledge acquisit...
We investigated age differences in memory for spatial routes that were either actively or passively ...
The use of virtual environments (VE) for navigation-related studies, such as spatial cognition and p...
Our ability to learn unfamiliar routes declines in typical and atypical ageing. The reasons for this...
We created two virtual environments, each comprised of one intersection but with different landmark ...
Wayfinding ability has a high adaptive value, allowing humans to efficiently explore an environment ...
This dissertation research investigated navigation related spatio-cognitive changes associated with ...
Background: We propose a virtual reality (VR) model, reproducing a house environment, where color mo...
Navigating in unfamiliar environments is a complex task that requires considerable cognitive resourc...
Navigating in unfamiliar environments is a complex task that requires considerable cognitive resourc...
Cognitive training approaches using virtual environments (VEs) might counter age-related visuospatia...
Cognitive training approaches using virtual environments (VEs) might counter age-related visuospatia...
The use of virtual environments (VE) for navigation-related studies, such as spatial cognition and p...
Older adults exhibit marked declines in navigation skills; these difficulties become worse if indivi...
The aim of this study is to broaden our understanding of the construction and early decline of spati...
Broadly, this paper is about designing memorable 3D geovisualizations for spatial knowledge acquisit...
We investigated age differences in memory for spatial routes that were either actively or passively ...
The use of virtual environments (VE) for navigation-related studies, such as spatial cognition and p...
Our ability to learn unfamiliar routes declines in typical and atypical ageing. The reasons for this...
We created two virtual environments, each comprised of one intersection but with different landmark ...
Wayfinding ability has a high adaptive value, allowing humans to efficiently explore an environment ...
This dissertation research investigated navigation related spatio-cognitive changes associated with ...
Background: We propose a virtual reality (VR) model, reproducing a house environment, where color mo...