A novel outdoor Virtual Reality (VR) concept called Open-World Virtual Reality (OWVR) is presented that combines precise GNSS positioning and a smartphone-grade inertial sensor to provide globally-referenced centimeter-and-degree-accurate tracking of the VR headset. Unlike existing augmented and virtual reality systems, which perform camera-based inside-out headset tracking relative to a local reference frame (e.g., an ad-hoc frame fixed to a living room), OWVR's globally-referenced tracking enables a novel VR experience in which the user's outdoor exploration is robust to extremes in lighting conditions and local visual texture. This paper introduces the OWVR concept and presents a prototype OWVR system with two candidate sensor fusion arc...
Nowadays we start noticing all the potential and amazing applications of virtual and augmented reali...
Large quantities of live data about an environment can be easily and cheaply collected using a netwo...
International audienceThe audio in Virtual Reality (VR) systems is often based on forming binaural s...
Mobile Virtual Reality inspired by Google Cardboard (where a smartphone is placed in a cheap headset...
Virtual Reality (VR) is progressively adopted at different stages of design and product development....
In specific virtual reality applications that require high accuracy it may be advisable to replace t...
In an immersive interactive virtual reality (VR) environment a real human can be incorporated into a...
Our HiBall Tracking System generates over 2000 head-pose estimates per second with less than one m...
Inaccurate and slow positional tracking are fundamental problems of low-cost VR solutions. These fac...
The increasing capability of computing power and mobile graphics has made possible the release of s...
Virtual reality (VR) technology plays a significant role in many biomedical applications. These VR s...
Virtual Reality(VR) can visualize the real world environment into a simulated virtual space. M...
© 2018 Dr. Milad RamezaniReal-time, accurate and seamless localization forms the backbone of various...
The advent of inexpensive consumer virtual reality equipment enables many more researchers to study ...
Abstract — We present methods for efficiently maintaining human head orientation using low-cost MEMS...
Nowadays we start noticing all the potential and amazing applications of virtual and augmented reali...
Large quantities of live data about an environment can be easily and cheaply collected using a netwo...
International audienceThe audio in Virtual Reality (VR) systems is often based on forming binaural s...
Mobile Virtual Reality inspired by Google Cardboard (where a smartphone is placed in a cheap headset...
Virtual Reality (VR) is progressively adopted at different stages of design and product development....
In specific virtual reality applications that require high accuracy it may be advisable to replace t...
In an immersive interactive virtual reality (VR) environment a real human can be incorporated into a...
Our HiBall Tracking System generates over 2000 head-pose estimates per second with less than one m...
Inaccurate and slow positional tracking are fundamental problems of low-cost VR solutions. These fac...
The increasing capability of computing power and mobile graphics has made possible the release of s...
Virtual reality (VR) technology plays a significant role in many biomedical applications. These VR s...
Virtual Reality(VR) can visualize the real world environment into a simulated virtual space. M...
© 2018 Dr. Milad RamezaniReal-time, accurate and seamless localization forms the backbone of various...
The advent of inexpensive consumer virtual reality equipment enables many more researchers to study ...
Abstract — We present methods for efficiently maintaining human head orientation using low-cost MEMS...
Nowadays we start noticing all the potential and amazing applications of virtual and augmented reali...
Large quantities of live data about an environment can be easily and cheaply collected using a netwo...
International audienceThe audio in Virtual Reality (VR) systems is often based on forming binaural s...