International audienceShaping both the environment and the embodiment of the users in that virtual world, VR offers designers and cognitive scientists the unprecedented potential to explore virtually a vast set of interactions between persons, and persons and their environment. By design, VR tools offer a formidable opportunity to revisit the links between body movement and lived experiences, and to experiment with them in a controlled, yet engaging and ecologically valid manner. In our multidisciplinary research-creation project we ask, How can we design (virtual) environments that specifically encourage interactions between multiple persons and that allow designers, scientists and participants (users or 'immersants') to explore the very p...
Virtual Reality (VR) is a remarkably flexible technology for interventions as it allows the construc...
This thesis maps out the overlaps, synergies and forces at play when designing for optimal immersive...
Submission includes video.Room-scale virtual reality (VR) holds great potential as a medium for comm...
International audienceShaping both the environment and the embodiment of the users in that virtual w...
International audienceShaping both the environment and the embodiment of the users in that virtual w...
International audienceShaping both the environment and the embodiment of the users in that virtual w...
International audienceShaping both the environment and the embodiment of the users in that virtual w...
Shaping both the environment and the embodiment of the users in that virtual world, VR offers design...
In this article we explore an epistemic approach we name dis/embodiment and introduce "Articulations...
Head-mounted immersive media (XR) places challenges on our ability to “cope skillfully,” with what ...
In this article we explore an epistemic approach we name dis/embodiment and introduce "Articulations...
International audienceVirtual Reality (VR) technology enables ``embodied interactions'' in realistic...
This article takes a somatic dance standpoint to investigate bodily sensorial encounters with virtua...
The style of cognition which is examined by Carina Söderlund & Pete Evans is the participatory o...
The style of cognition which is examined by Carina Söderlund & Pete Evans is the participatory o...
Virtual Reality (VR) is a remarkably flexible technology for interventions as it allows the construc...
This thesis maps out the overlaps, synergies and forces at play when designing for optimal immersive...
Submission includes video.Room-scale virtual reality (VR) holds great potential as a medium for comm...
International audienceShaping both the environment and the embodiment of the users in that virtual w...
International audienceShaping both the environment and the embodiment of the users in that virtual w...
International audienceShaping both the environment and the embodiment of the users in that virtual w...
International audienceShaping both the environment and the embodiment of the users in that virtual w...
Shaping both the environment and the embodiment of the users in that virtual world, VR offers design...
In this article we explore an epistemic approach we name dis/embodiment and introduce "Articulations...
Head-mounted immersive media (XR) places challenges on our ability to “cope skillfully,” with what ...
In this article we explore an epistemic approach we name dis/embodiment and introduce "Articulations...
International audienceVirtual Reality (VR) technology enables ``embodied interactions'' in realistic...
This article takes a somatic dance standpoint to investigate bodily sensorial encounters with virtua...
The style of cognition which is examined by Carina Söderlund & Pete Evans is the participatory o...
The style of cognition which is examined by Carina Söderlund & Pete Evans is the participatory o...
Virtual Reality (VR) is a remarkably flexible technology for interventions as it allows the construc...
This thesis maps out the overlaps, synergies and forces at play when designing for optimal immersive...
Submission includes video.Room-scale virtual reality (VR) holds great potential as a medium for comm...