Digital games constitute a major emerging technology that is expected to enter mainstream educational use within a few years. The highly engaging and motivating character of such games bears great potential to support immersive, meaningful, and situated learning experiences. To seize this potential, meaningful quality and impact measurements are indispensible. Although there is a growing body of evidence on the efficacy of games for learning, evaluation is often poorly designed, incomplete, biased, if not entirely absent. Well-designed evaluations demonstrating the educational effect as well as the return on investment of serious games may foster broader adoption by educational institutions and training providers, and support the developmen...
Serious games have to meet certain characteristics relating to gameplay and educational content to b...
International audienceSerious games are video games or computer games designed for training or educa...
The authors define the requirements and a conceptual model for comparative evaluation research of si...
Digital games constitute a major emerging technology that is expected to enter mainstream educationa...
Digital games constitute a major emerging technology that is expected to enter mainstream education...
Evaluation in serious games is an important aspect; it aims to evaluate the good transmission of ped...
The objective of this chapter is to provide an overview of the different methods that can be used to...
This paper aims to improve the design methods for serious games (games for learning) by identifying ...
The authors present the methodological background to and underlying research design of an ongoing re...
AbstractThe author presents the methodological backgrounds and underlying research design of an on-g...
The videogame industry is a considerable market: in 2012, the industry was worth over $86 billion US...
Although serious games are proven educational tools in many educational domains, they lack reliable...
Games are normally considered to be “fun”, though recently there is growing interest in how gameplay...
Serious games show promise as an effective training method, but such games are complex and few guide...
Games are normally considered to be 'fun', though recently there is growing interest in how gameplay...
Serious games have to meet certain characteristics relating to gameplay and educational content to b...
International audienceSerious games are video games or computer games designed for training or educa...
The authors define the requirements and a conceptual model for comparative evaluation research of si...
Digital games constitute a major emerging technology that is expected to enter mainstream educationa...
Digital games constitute a major emerging technology that is expected to enter mainstream education...
Evaluation in serious games is an important aspect; it aims to evaluate the good transmission of ped...
The objective of this chapter is to provide an overview of the different methods that can be used to...
This paper aims to improve the design methods for serious games (games for learning) by identifying ...
The authors present the methodological background to and underlying research design of an ongoing re...
AbstractThe author presents the methodological backgrounds and underlying research design of an on-g...
The videogame industry is a considerable market: in 2012, the industry was worth over $86 billion US...
Although serious games are proven educational tools in many educational domains, they lack reliable...
Games are normally considered to be “fun”, though recently there is growing interest in how gameplay...
Serious games show promise as an effective training method, but such games are complex and few guide...
Games are normally considered to be 'fun', though recently there is growing interest in how gameplay...
Serious games have to meet certain characteristics relating to gameplay and educational content to b...
International audienceSerious games are video games or computer games designed for training or educa...
The authors define the requirements and a conceptual model for comparative evaluation research of si...