Exploring two recent examples of virtual reality (VR) short films designed to produce visceral experiences (on solitary confinement and on seeking asylum), we call into question claims that assign normative value and even transformative power to the VR medium – imagined as so-called ‘empathy machines’. Drawing on a growing body of literature that seeks to contest such claims, we point to and problematise both the manipulative intent of such projects and the liberal-humanitarian logic, which underpins them. Based on such a logic, advocacy through immersive technologies supposes that if only individuals can be made to ‘feel’ something they will be changed by it and so will their behaviour. Whatever progressive motivations of the content produ...
With 360-degree filmmaking and Virtual Reality (VR) – the audience can now be immersed in the milieu...
This article aims to deconstruct the myth of technological utopianism which contends that immersive ...
Diffracting Virtual Realities: Towards an anti-theatre of VR offers a short manifesto for a diffrac...
The history of humankind is full of examples that indicate a constant desire to make human beings mo...
The history of humankind is full of examples that indicate a constant desire to make human beings mo...
The history of humankind is full of examples that indicate a constant desire to make human beings mo...
This scene setting considers the meaning of immersive technologies for humanitarian encounters, part...
In this article, we apply the literature on the ethics of choice-architecture (nudges) to the realm ...
In this article, we apply the literature on the ethics of choice-architecture (nudges) to the realm ...
In this article, we apply the literature on the ethics of choice-architecture (nudges) to the realm ...
In this article, we apply the literature on the ethics of choice-architecture (nudges) to the realm ...
In this article, we apply the literature on the ethics of choice-architecture (nudges) to the realm ...
In this article, we apply the literature on the ethics of choice-architecture (nudges) to the realm ...
VR has been subject to extensive hype, driven as Suchman (2016), Halpern (2015) and Rose (2018) arg...
Thesis: S.M., Massachusetts Institute of Technology, Department of Comparative Media Studies, 2015.C...
With 360-degree filmmaking and Virtual Reality (VR) – the audience can now be immersed in the milieu...
This article aims to deconstruct the myth of technological utopianism which contends that immersive ...
Diffracting Virtual Realities: Towards an anti-theatre of VR offers a short manifesto for a diffrac...
The history of humankind is full of examples that indicate a constant desire to make human beings mo...
The history of humankind is full of examples that indicate a constant desire to make human beings mo...
The history of humankind is full of examples that indicate a constant desire to make human beings mo...
This scene setting considers the meaning of immersive technologies for humanitarian encounters, part...
In this article, we apply the literature on the ethics of choice-architecture (nudges) to the realm ...
In this article, we apply the literature on the ethics of choice-architecture (nudges) to the realm ...
In this article, we apply the literature on the ethics of choice-architecture (nudges) to the realm ...
In this article, we apply the literature on the ethics of choice-architecture (nudges) to the realm ...
In this article, we apply the literature on the ethics of choice-architecture (nudges) to the realm ...
In this article, we apply the literature on the ethics of choice-architecture (nudges) to the realm ...
VR has been subject to extensive hype, driven as Suchman (2016), Halpern (2015) and Rose (2018) arg...
Thesis: S.M., Massachusetts Institute of Technology, Department of Comparative Media Studies, 2015.C...
With 360-degree filmmaking and Virtual Reality (VR) – the audience can now be immersed in the milieu...
This article aims to deconstruct the myth of technological utopianism which contends that immersive ...
Diffracting Virtual Realities: Towards an anti-theatre of VR offers a short manifesto for a diffrac...