This paper summarises the results of several studies of individual differences among users navigating in virtual environments.These differences relate to performance of navigational tasks, and the degree of sense of presence experienced by the users. The individual differences addressed in this paper refer primarily to personality and demographic factors. The possibility of improving the design of virtual environments for a better accommodation of these differences is discussed
Virtual environments (VEs) were relatively new at the time of the last B&EEPG meeting. There were m...
Originality/Value -- Having a better understanding of the relation between human factors and feeling...
Virtual Reality Environments are becoming increasingly common in the design of auto- mobiles and air...
This paper summarises the results of several studies of individual differences among users navigatin...
The present study assesses the usability of a desktop virtual reality system in the light of individ...
Research on the mechanisms and processes underlying navigation has traditionally been limited by the...
One aim of virtual reality technology is to immerse the user in a digital environment that is distin...
People experience different levels of presence (e.g. Krijn et al., 2004; Walshe, Lewis, Kim, O'Sulli...
In this research study, postsecondary students completed an information learning task in an avatar-b...
There is a lack in the literature of studies that investigate the human factors involved in the enga...
International audienceThe use of virtual reality in spatial cognition evaluation has been growing ra...
Teleportation in virtual reality (VR) affords the ability to explore beyond the physical space. Prev...
Motivation This study cooperated with National Palace Museum and the aim is to determinate the diffe...
In this work we explore the effect of personality traits on user interaction in virtual reality (VR)...
The paper highlights the relationship between each of four bi-polar dimensions of personality cognit...
Virtual environments (VEs) were relatively new at the time of the last B&EEPG meeting. There were m...
Originality/Value -- Having a better understanding of the relation between human factors and feeling...
Virtual Reality Environments are becoming increasingly common in the design of auto- mobiles and air...
This paper summarises the results of several studies of individual differences among users navigatin...
The present study assesses the usability of a desktop virtual reality system in the light of individ...
Research on the mechanisms and processes underlying navigation has traditionally been limited by the...
One aim of virtual reality technology is to immerse the user in a digital environment that is distin...
People experience different levels of presence (e.g. Krijn et al., 2004; Walshe, Lewis, Kim, O'Sulli...
In this research study, postsecondary students completed an information learning task in an avatar-b...
There is a lack in the literature of studies that investigate the human factors involved in the enga...
International audienceThe use of virtual reality in spatial cognition evaluation has been growing ra...
Teleportation in virtual reality (VR) affords the ability to explore beyond the physical space. Prev...
Motivation This study cooperated with National Palace Museum and the aim is to determinate the diffe...
In this work we explore the effect of personality traits on user interaction in virtual reality (VR)...
The paper highlights the relationship between each of four bi-polar dimensions of personality cognit...
Virtual environments (VEs) were relatively new at the time of the last B&EEPG meeting. There were m...
Originality/Value -- Having a better understanding of the relation between human factors and feeling...
Virtual Reality Environments are becoming increasingly common in the design of auto- mobiles and air...