Introduction: Virtual Reality (VR) technology has shown promising results as an assessment and treatment instrument in substance use disorders, particularly in attempts to reduce craving. A common application of the VR technology in treatment is based on cue-exposure therapy (CET). Following from previous results, the present case series is part of a larger project aiming to test the efficacy of the Virtual Reality-Cue Exposure Therapy (VR-CET) versus Cognitive-Behavioral Therapy (CBT). Method: Eight patients between ages 40 and 55 (Mage = 49, SD = 5.54) from the Addictive Behaviors Unit at the Hospital Clinic of Barcelona participated in this study after providing written informed consent. Patients were randomly assigned to the VR-CET grou...
International audienceBackground: Successful interventions have been developed for smoking ă cessati...
Cue exposure treatment (CET) consists of controlled and repeated exposure to drugrelated stimuli in ...
The development of new technologies and more specifically the opportunity to immerse participants in...
This study is part of a larger project aiming to develop a virtual reality (VR) software to be imple...
Background: Many studies have indicated that alcohol craving is a core mechanism in the acquisition,...
Abstract Background Cue exposure therapy is used to treat alcohol dependence. However, its effective...
Craving is recognized as an important diagnosis criterion for substance use disorders (SUDs) and a p...
Background: In the treatment and abstinence of alcoholism, especially in abstinence after treatment,...
Craving is recognized as an important diagnosis criterion for substance use disorders (SUDs) and a p...
The identification of variables that can modulate the efficacy of cue exposure using virtual reality...
Virtual reality (VR) is an evolving technology that is being applied to treat a wide range of medica...
Alcoholism is a disease that affects parts of the brain that control emotion, decisions, and behavio...
OBJECTIVE: This study was conducted to assess the interaction between alcohol cues and social pressu...
The identification of variables that can modulate the efficacy of cue exposure using virtual reality...
Substance craving is a clinically important phenotype for the development and maintenance of addicti...
International audienceBackground: Successful interventions have been developed for smoking ă cessati...
Cue exposure treatment (CET) consists of controlled and repeated exposure to drugrelated stimuli in ...
The development of new technologies and more specifically the opportunity to immerse participants in...
This study is part of a larger project aiming to develop a virtual reality (VR) software to be imple...
Background: Many studies have indicated that alcohol craving is a core mechanism in the acquisition,...
Abstract Background Cue exposure therapy is used to treat alcohol dependence. However, its effective...
Craving is recognized as an important diagnosis criterion for substance use disorders (SUDs) and a p...
Background: In the treatment and abstinence of alcoholism, especially in abstinence after treatment,...
Craving is recognized as an important diagnosis criterion for substance use disorders (SUDs) and a p...
The identification of variables that can modulate the efficacy of cue exposure using virtual reality...
Virtual reality (VR) is an evolving technology that is being applied to treat a wide range of medica...
Alcoholism is a disease that affects parts of the brain that control emotion, decisions, and behavio...
OBJECTIVE: This study was conducted to assess the interaction between alcohol cues and social pressu...
The identification of variables that can modulate the efficacy of cue exposure using virtual reality...
Substance craving is a clinically important phenotype for the development and maintenance of addicti...
International audienceBackground: Successful interventions have been developed for smoking ă cessati...
Cue exposure treatment (CET) consists of controlled and repeated exposure to drugrelated stimuli in ...
The development of new technologies and more specifically the opportunity to immerse participants in...