In the context of Virtual Reality's democratization, the design of relevant training environments is an issue identified both at the academic and industrial level.In this thesis, prepared in throught a CIFRE contract between the LIRMM and Capgemini, an in-depth study of the literature and the industrial needs was carried out, allowing us to identify the precautions, the concepts and limitations to be considered in order to design relevant training environments.In particular, by using tools from the statistical field, we propose and apply experimental methodologies to assess the relevance of training environments for two use cases: procedural and social skills training.Finally, we also explore the use of Virtual Reality as a design tool, all...
In the light of the current digital revolution, factories are facing the need to employ innovative w...
Virtual coaching is an application area that allows individuals to improve existing skills or learn ...
International audienceVirtual Reality (VR) for Education is spreading around and more and more train...
International audienceThe use of virtual reality is experiencing a major development in the field of...
The French educational system claims a digital transition. Using digital means is a good way for voc...
Le système éducatif français revendique une transition vers le numérique dans le cadre des apprentis...
The concept of the physical learning factory's concept includes numerous requirements to meet existi...
This thesis is part of a project to design a learning platform funded by STDI, a company specialized...
The various possibilities offered by virtual reality have made it possible to explore different uses...
National audienceVirtual reality is increasingly used in the field of education and training. VR app...
Avec la révolution numérique de nos jours, l'usine et l'entreprise en général sont confrontées au be...
Learners' needs and demands about long-life professional training have changed, thus requiring effic...
INTUITION is the European Network of Excellence on virtual reality and virtual environments applicat...
La thèse présentée dans ce manuscrit propose un cadre méthodologique pour l'élaboration et la valida...
Virtual coaching is an application area that allows individuals to improve existing skills or learn ...
In the light of the current digital revolution, factories are facing the need to employ innovative w...
Virtual coaching is an application area that allows individuals to improve existing skills or learn ...
International audienceVirtual Reality (VR) for Education is spreading around and more and more train...
International audienceThe use of virtual reality is experiencing a major development in the field of...
The French educational system claims a digital transition. Using digital means is a good way for voc...
Le système éducatif français revendique une transition vers le numérique dans le cadre des apprentis...
The concept of the physical learning factory's concept includes numerous requirements to meet existi...
This thesis is part of a project to design a learning platform funded by STDI, a company specialized...
The various possibilities offered by virtual reality have made it possible to explore different uses...
National audienceVirtual reality is increasingly used in the field of education and training. VR app...
Avec la révolution numérique de nos jours, l'usine et l'entreprise en général sont confrontées au be...
Learners' needs and demands about long-life professional training have changed, thus requiring effic...
INTUITION is the European Network of Excellence on virtual reality and virtual environments applicat...
La thèse présentée dans ce manuscrit propose un cadre méthodologique pour l'élaboration et la valida...
Virtual coaching is an application area that allows individuals to improve existing skills or learn ...
In the light of the current digital revolution, factories are facing the need to employ innovative w...
Virtual coaching is an application area that allows individuals to improve existing skills or learn ...
International audienceVirtual Reality (VR) for Education is spreading around and more and more train...