A qualitative research study is presented herein with the purpose of identifying mathematics learning opportunities in a commercial version of a Tower Defense game. These learning opportunities are understood as mathematicisable moments of the game and involve the establishment of relationships between the game and mathematical problem solving. Based on the analysis of the nature of these mathematicisable moments, we present several design options that are being implemented in a didactic version of a Tower Defense gam
Non-digital games are frequently used to support primary mathematics instruction. Moreover, we know ...
The objective of this paper is to present the fundamentals of game theory and illustrate how the the...
In this study we focus on the integration of mathematical learning content (i.e. proportional reason...
A qualitative research study is presented herein with the purpose of identifying mathematics learnin...
The Maths Arcade is an extracurricular club for undergraduate students to play and analyse strategy ...
This thesis is concerned with how mathematical/ applied statistical learning can be addressed using ...
[[abstract]]“Hanoi Tower” is a popular game with its long history, in which have implied the mathema...
The primary focus of this study was to investigate the effectiveness of games when used in tertiary-...
The article deals with gamification in mathematical education, i.e., the use of game elements and ga...
In this study we focus on the integration of mathematical learning content (i.e., proportional reaso...
In this study, we examined the factors in game design that were used by developers to support the i...
What happens when commercial sports video games, designed for entertainment, are used in an effort t...
Games are enjoyable, and research shows that learning to play games can boost learning. Many games u...
In this study we focus on the integration of mathematical learning content (i.e., proportional reaso...
The present study assesses the effectiveness of a commercial educational math game for improving the...
Non-digital games are frequently used to support primary mathematics instruction. Moreover, we know ...
The objective of this paper is to present the fundamentals of game theory and illustrate how the the...
In this study we focus on the integration of mathematical learning content (i.e. proportional reason...
A qualitative research study is presented herein with the purpose of identifying mathematics learnin...
The Maths Arcade is an extracurricular club for undergraduate students to play and analyse strategy ...
This thesis is concerned with how mathematical/ applied statistical learning can be addressed using ...
[[abstract]]“Hanoi Tower” is a popular game with its long history, in which have implied the mathema...
The primary focus of this study was to investigate the effectiveness of games when used in tertiary-...
The article deals with gamification in mathematical education, i.e., the use of game elements and ga...
In this study we focus on the integration of mathematical learning content (i.e., proportional reaso...
In this study, we examined the factors in game design that were used by developers to support the i...
What happens when commercial sports video games, designed for entertainment, are used in an effort t...
Games are enjoyable, and research shows that learning to play games can boost learning. Many games u...
In this study we focus on the integration of mathematical learning content (i.e., proportional reaso...
The present study assesses the effectiveness of a commercial educational math game for improving the...
Non-digital games are frequently used to support primary mathematics instruction. Moreover, we know ...
The objective of this paper is to present the fundamentals of game theory and illustrate how the the...
In this study we focus on the integration of mathematical learning content (i.e. proportional reason...