Software engineering discipline needs promoting and responding to the demands of the software industry and their challenges, centered on the diversity and short delivery times in the projects. Looking to align with such demand, software engineering teaching has evolved incorporating newel strategies for increasing student motivation in the learning process. Gamification is one of them strategies centered on games principles, as the interactivity, ludic, and enhance engagement. This strategy, compared to other teaching techniques, improve the processes of conceptual understanding and learning. In this paper we propose a method, based on gamification, to design pedagogic instruments, comprising a strategy, techniques, and materials for teachi...
The implementation of game structure components into genuine circumstances not ordinarily connected ...
With a growing importance of developing educational applications, this study attempts to assess the ...
Gamification is the exploitation of game mechanisms for serious applications. In general they target...
In the last decade gamification has become as a useful strategy for make work environments more dyna...
The potential of gamification in education is based on the hypothesis that it supports and motivates...
Software quality is a critical aspect in the development process of products for several economic se...
Students of software engineering courses in higher education often experience a lack of motivation, ...
Context Since its inception around 2010, gamification has become one of the top technology and softw...
It is a non‐trivial task for research‐centric courses in the software engineering curriculum to comp...
Software development organizations focus their efforts and invest resources on improving their proce...
Gamification is usually defined as the use of game structure components in circumstances that are no...
There is empirical evidence concerning the effectiveness and benefits of game-based learning (GBL). ...
Gamification is the use of game elements to engage the audience in non-ludics environments. This wor...
Few if any would dispute that educating software engineering is a challenging endeavour. Although pr...
Gamification in higher education could be a bad strategy if you only consider creating a game enviro...
The implementation of game structure components into genuine circumstances not ordinarily connected ...
With a growing importance of developing educational applications, this study attempts to assess the ...
Gamification is the exploitation of game mechanisms for serious applications. In general they target...
In the last decade gamification has become as a useful strategy for make work environments more dyna...
The potential of gamification in education is based on the hypothesis that it supports and motivates...
Software quality is a critical aspect in the development process of products for several economic se...
Students of software engineering courses in higher education often experience a lack of motivation, ...
Context Since its inception around 2010, gamification has become one of the top technology and softw...
It is a non‐trivial task for research‐centric courses in the software engineering curriculum to comp...
Software development organizations focus their efforts and invest resources on improving their proce...
Gamification is usually defined as the use of game structure components in circumstances that are no...
There is empirical evidence concerning the effectiveness and benefits of game-based learning (GBL). ...
Gamification is the use of game elements to engage the audience in non-ludics environments. This wor...
Few if any would dispute that educating software engineering is a challenging endeavour. Although pr...
Gamification in higher education could be a bad strategy if you only consider creating a game enviro...
The implementation of game structure components into genuine circumstances not ordinarily connected ...
With a growing importance of developing educational applications, this study attempts to assess the ...
Gamification is the exploitation of game mechanisms for serious applications. In general they target...