In recent years scenegraphs have emerged as the most preferred way to represent and interact with large models in the field of computer graphics. The performance of any scenegraph application depends critically on the underlying structure of the data. Since there are many sources of 3D models and methods for constructing scenegraph data structures, poorly structured input is common. This work presents the design and implementation of an extensible performance monitoring system for a popular open source scenegraph, OpenSG. Several methods for interrogating the various factors which can affect the performance of a scenegraph are presented. A software implementation of these methods provides a tool that enables interactive exploration and diag...
With the rapid development of computer software and hardware, the popularity of applications based o...
The objective of this thesis is Open Scene Graph graphic library and its usability in standard pract...
Abstract. This paper defines a computational protocol for evaluating the performance of raster to ve...
My work is about performance evaluation of graphics accelerator by 3D scenes rendering. It focuses o...
This work covers the problems of scene graph systems. Currently used systems like Open Inventor or O...
This work covers the problems of scene graph systems. Currently used systems like Open Inventor or O...
Present graphic requires a lot of optimizations of rendering techniques and mathematical calculation...
We present how graphics workstation performance is currently measured and how performance should be ...
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Com...
During the past ten years, performance data visualization techniques have evolved from static, twodi...
The scalability of performance tools in high performance computing has been lagging behind the growt...
An image contains a lot of information, and that information can be used in high-level complex syste...
Within the strongly regulated avionic engineering field, conventional graphical desktop hardware and...
Graphics operations consist of two broad operations. The first, which we refer to here as vertex ope...
Vizz3D is a graph visualization tool developed at Växjö University. It is used to visualize differen...
With the rapid development of computer software and hardware, the popularity of applications based o...
The objective of this thesis is Open Scene Graph graphic library and its usability in standard pract...
Abstract. This paper defines a computational protocol for evaluating the performance of raster to ve...
My work is about performance evaluation of graphics accelerator by 3D scenes rendering. It focuses o...
This work covers the problems of scene graph systems. Currently used systems like Open Inventor or O...
This work covers the problems of scene graph systems. Currently used systems like Open Inventor or O...
Present graphic requires a lot of optimizations of rendering techniques and mathematical calculation...
We present how graphics workstation performance is currently measured and how performance should be ...
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Com...
During the past ten years, performance data visualization techniques have evolved from static, twodi...
The scalability of performance tools in high performance computing has been lagging behind the growt...
An image contains a lot of information, and that information can be used in high-level complex syste...
Within the strongly regulated avionic engineering field, conventional graphical desktop hardware and...
Graphics operations consist of two broad operations. The first, which we refer to here as vertex ope...
Vizz3D is a graph visualization tool developed at Växjö University. It is used to visualize differen...
With the rapid development of computer software and hardware, the popularity of applications based o...
The objective of this thesis is Open Scene Graph graphic library and its usability in standard pract...
Abstract. This paper defines a computational protocol for evaluating the performance of raster to ve...