Abstract: Android users and are able to operate multimedia functions on Android to play games and the internet, and social media only so that the use of the learning process is minimal. While currently there are many applications or those that can be used in learning, they are interactive games. In the use of interactive media, learning is said to be very helpful in the course of the learning process activities in the classroom, especially in increasing student learning achievement, so that it can overcome the saturation of students in the learning process and can improve the quality of student learning much better in terms of the learning process and the learning outcomes of students. This article contains a discussion related to the use o...
The objectives of this research is to describe the students' perceptions, and to find out the obstac...
The Covid-19 pandemic has created a shift in habits. No exception in learning in high school. The sh...
The objectives of this research is to describe the students' perceptions, and to find out the obstac...
Abstract: Android users and are able to operate multimedia functions on Android to play games and th...
Android users and are able to operate multimedia functions on Android to play games and the internet...
The existence of the Covid-19 pandemic requires the Indonesian government to adopt a home-study syst...
The presence of the Covid-19 Virus in the world has not only changed the learning culture, but has b...
This study aims to recognize the effectiveness of the game Quizizz implementation in the learning pr...
The purpose of this study is to describe alternatives to joy fun online learning using the quizziz a...
During the covid-19 pandemic, the learning process was carried out online, including at the Islamic ...
The purpose of this research is to find out how the development of learning media based on the Quizi...
The purpose of this research is to investigate and describe the students' perspectives on the use of...
The purpose of this research is to find out how the development of learning media based on the Quizi...
This PkM training activity aims to provide training on how to utilize technology, namely the use of ...
Pandemic covid-19 requires all sectors to make various changes and innovations, especially in the ed...
The objectives of this research is to describe the students' perceptions, and to find out the obstac...
The Covid-19 pandemic has created a shift in habits. No exception in learning in high school. The sh...
The objectives of this research is to describe the students' perceptions, and to find out the obstac...
Abstract: Android users and are able to operate multimedia functions on Android to play games and th...
Android users and are able to operate multimedia functions on Android to play games and the internet...
The existence of the Covid-19 pandemic requires the Indonesian government to adopt a home-study syst...
The presence of the Covid-19 Virus in the world has not only changed the learning culture, but has b...
This study aims to recognize the effectiveness of the game Quizizz implementation in the learning pr...
The purpose of this study is to describe alternatives to joy fun online learning using the quizziz a...
During the covid-19 pandemic, the learning process was carried out online, including at the Islamic ...
The purpose of this research is to find out how the development of learning media based on the Quizi...
The purpose of this research is to investigate and describe the students' perspectives on the use of...
The purpose of this research is to find out how the development of learning media based on the Quizi...
This PkM training activity aims to provide training on how to utilize technology, namely the use of ...
Pandemic covid-19 requires all sectors to make various changes and innovations, especially in the ed...
The objectives of this research is to describe the students' perceptions, and to find out the obstac...
The Covid-19 pandemic has created a shift in habits. No exception in learning in high school. The sh...
The objectives of this research is to describe the students' perceptions, and to find out the obstac...