This paper explores the use of a constructivist 21st-century learning model to implement a week-long workshop, delivered as a ?hackathon,? to encourage preuniversity teenagers to pursue careers in STEM, with a particular emphasis on computer science. For Irish preuniversity students, their experience of computing can vary from word processing to foundational programming, and while many schools are looking to introduce more ICT into the classroom, many students are left with a narrow view of what computer science is all about. Twenty-one students participated in the workshop and completed pre- and post-surveys, and a free word association exercise in the areas of computing and careers in computing. Analysis revealed that students\u27 motivat...
We identify problems regarding teaching in higher education, particularly in computing subjects: sho...
A smart bracelet that reacts to a person's heartbeat. A smart bench that invites passers-by to sit c...
This research paper details the growth of an informal experiential learning program around hackathon...
This paper explores the use of a constructivist 21st-century learning model to implement a week-long...
Education-related hackathons provide a dynamic and participatory method of teaching where students t...
The paper reports on a case study where four groups of lower secondary school students participated ...
Thesis: Ph. D., Massachusetts Institute of Technology, Department of Mechanical Engineering, 2017.Ca...
This paper intends to present the goal, results and methodology of a workshop run in collaboration w...
This paper reports on a "Hackathon" attended by 195 participants at an event in the University of Du...
This work studies the influence of IoT-driven educational activities and tools (software, hardware a...
Clouds, Communicating Machines, Social Networking, Big Data, innovative web-services are the buzz wo...
Art and technology convergence is often suggested to be a plausible direction toward education to fo...
This paper presents and analyses a set of data that reveal secondary education students’ stance on t...
This research analyses hackathons which are collaborative innovation making by using technology even...
Ubiquitous computing in elementary schools is in its early phases of development. However, many sign...
We identify problems regarding teaching in higher education, particularly in computing subjects: sho...
A smart bracelet that reacts to a person's heartbeat. A smart bench that invites passers-by to sit c...
This research paper details the growth of an informal experiential learning program around hackathon...
This paper explores the use of a constructivist 21st-century learning model to implement a week-long...
Education-related hackathons provide a dynamic and participatory method of teaching where students t...
The paper reports on a case study where four groups of lower secondary school students participated ...
Thesis: Ph. D., Massachusetts Institute of Technology, Department of Mechanical Engineering, 2017.Ca...
This paper intends to present the goal, results and methodology of a workshop run in collaboration w...
This paper reports on a "Hackathon" attended by 195 participants at an event in the University of Du...
This work studies the influence of IoT-driven educational activities and tools (software, hardware a...
Clouds, Communicating Machines, Social Networking, Big Data, innovative web-services are the buzz wo...
Art and technology convergence is often suggested to be a plausible direction toward education to fo...
This paper presents and analyses a set of data that reveal secondary education students’ stance on t...
This research analyses hackathons which are collaborative innovation making by using technology even...
Ubiquitous computing in elementary schools is in its early phases of development. However, many sign...
We identify problems regarding teaching in higher education, particularly in computing subjects: sho...
A smart bracelet that reacts to a person's heartbeat. A smart bench that invites passers-by to sit c...
This research paper details the growth of an informal experiential learning program around hackathon...