Virtual reality is currently considered a first-order resource for education and training. In this regard, artistic education, like other disciplines, is backing into this technology as a tool to overcome obstacles and contribute new ways of visualization and of providing information. And, in this case, the use of this technology presents enormous advantages for museums, especially, the more modest ones, which have few resources to disseminate and show their collections and works. Moreover, they have to resort to ingenious solutions to solve their difficulties. Therefore, the Pedagogic Museum of Children’s Art (MUPAI) backs into this technology to overcome some of the difficulties it encounters and to allow interested spectators to see its ...
Virtual Reality includes different technologies through which a user can experience a virtual world ...
The current global situation underlined the necessity of new accessibility standards in the field o...
In this workshop-presentation, we described the evolution of virtual reality technologies and our re...
The incorporation of mixed, virtual, and augmented reality into the educational context takes place ...
Resumo: As possibilidades oferecidas pelas novas tecnologias de manipulação de imagens via computado...
As possibilidades oferecidas pelas novas tecnologias de manipulação de imagens via computador viabil...
3D graphics are evidently appealing for cultural heritage communication: the possibility of (re)crea...
Virtual reality (VR) which in its infancy was applied in the military domain has now emerged its ap...
The project is an application that allows users to interact in a virtual environment via a web inter...
3D technology can be a valid support to cultural heritage not only for visual presentation and docum...
AbstractVRT was born to have the potentiality of constructing an effective learning environment due ...
Even today, the scientific research of multimedia applied to museum education is almost completely t...
In recent years, online education has become an enhancement to traditional methods, allowing people...
Since its emergence in the 1960s, the use of virtual reality (VR) has grown progressively. This wide...
In the work from the position of modern pedagogical science, a number of difficulties (risks) associ...
Virtual Reality includes different technologies through which a user can experience a virtual world ...
The current global situation underlined the necessity of new accessibility standards in the field o...
In this workshop-presentation, we described the evolution of virtual reality technologies and our re...
The incorporation of mixed, virtual, and augmented reality into the educational context takes place ...
Resumo: As possibilidades oferecidas pelas novas tecnologias de manipulação de imagens via computado...
As possibilidades oferecidas pelas novas tecnologias de manipulação de imagens via computador viabil...
3D graphics are evidently appealing for cultural heritage communication: the possibility of (re)crea...
Virtual reality (VR) which in its infancy was applied in the military domain has now emerged its ap...
The project is an application that allows users to interact in a virtual environment via a web inter...
3D technology can be a valid support to cultural heritage not only for visual presentation and docum...
AbstractVRT was born to have the potentiality of constructing an effective learning environment due ...
Even today, the scientific research of multimedia applied to museum education is almost completely t...
In recent years, online education has become an enhancement to traditional methods, allowing people...
Since its emergence in the 1960s, the use of virtual reality (VR) has grown progressively. This wide...
In the work from the position of modern pedagogical science, a number of difficulties (risks) associ...
Virtual Reality includes different technologies through which a user can experience a virtual world ...
The current global situation underlined the necessity of new accessibility standards in the field o...
In this workshop-presentation, we described the evolution of virtual reality technologies and our re...