This study aims to examine the effect of perceived convenience in the use of digital payment on consumptive behavior in the industrial era 4.0 with perceived speed as a moderating variable. The sample used in this study is the digital payment user community in the Province of Yogyakarta Special Region. The sample study used convenience sampling method and obtained 91 respondents. This research uses SmartPLS 3.3.3 software. The results show that the perceived convenience of using digital payments has no effect on people's consumptive behavior in the industrial era 4.0 and the perception of speed cannot strengthen the influence of perceived convenience in using digital payments on people's consumptive behavior in the industrial era 4.0
Mobile Payment is a payment instrument that uses digital devices which is one of the business innova...
The development of electronic money transactions have grown rapidly especially in the digital paymen...
Mobile payment is a phenomenon that cause major impact in people payment activities. The aim of this...
Transaction activities have evolved from cash payments to non-cash payments. The digital payment is ...
Digitization has become something that is inherent in people shopping habits. This study proposed an...
This study aims to analyze and provide empirical evidence regarding the effect of perceived usefulne...
Payment systems using electronic money (e-money) make it very easy for people to make payment transa...
Digital payment is a payment method using electronic media. Someone can make payment transactions wi...
Electronic money or e-money is not a new thing in the industrial world. Indonesia already has clear ...
The purpose of this study was to determine the effect of the convenience of non-cash transactions of...
The problem examined in this study is whether the perceived ease of use, perceived benefits and perc...
This research has the purpose to analyze the factors that cause digital payment usage intention, the...
Although the government of Indonesia is building the cashless society, the number of e-wallet users ...
Although the government of Indonesia is building the cashless society, the number of e-wallet users ...
E-money is a new payment instrument that use information technology for its operation. This research...
Mobile Payment is a payment instrument that uses digital devices which is one of the business innova...
The development of electronic money transactions have grown rapidly especially in the digital paymen...
Mobile payment is a phenomenon that cause major impact in people payment activities. The aim of this...
Transaction activities have evolved from cash payments to non-cash payments. The digital payment is ...
Digitization has become something that is inherent in people shopping habits. This study proposed an...
This study aims to analyze and provide empirical evidence regarding the effect of perceived usefulne...
Payment systems using electronic money (e-money) make it very easy for people to make payment transa...
Digital payment is a payment method using electronic media. Someone can make payment transactions wi...
Electronic money or e-money is not a new thing in the industrial world. Indonesia already has clear ...
The purpose of this study was to determine the effect of the convenience of non-cash transactions of...
The problem examined in this study is whether the perceived ease of use, perceived benefits and perc...
This research has the purpose to analyze the factors that cause digital payment usage intention, the...
Although the government of Indonesia is building the cashless society, the number of e-wallet users ...
Although the government of Indonesia is building the cashless society, the number of e-wallet users ...
E-money is a new payment instrument that use information technology for its operation. This research...
Mobile Payment is a payment instrument that uses digital devices which is one of the business innova...
The development of electronic money transactions have grown rapidly especially in the digital paymen...
Mobile payment is a phenomenon that cause major impact in people payment activities. The aim of this...