Title: Virtual reality as a mean of diagnosis of the game intelligence in ice hockey. Goal: The goal of this work is to find out whether it is possible to evaluate virtual reality through the "game intelligence". Further on, to evaluate if different proband levels do affect the level of the "game intelligence". Methodology: File for research: Our goal is to test five different groups of various performance levels and evaluate the extent of change in game intelligence among respected groups. In each of the group we are evaluating 34 to 74 probands. In total, 252 people were tested. Statistic methods: Basic descriptive statistics, MANOVA analysis, correlation analysis, canonical correlation Conclusion: Our research could be of great benefit t...
The incorporation of virtual reality (VR) into the realm of sport injury recovery is a developing ar...
International audienceNew possibilities for research and training in sport could be offered thanks t...
The purpose of this study was to investigate the combination of imagery and virtual reality to creat...
Title: Virtual reality as a mean of diagnosis of the game intelligence in ice hockey. Goal: The goal...
Title: The possibilities of virtual reality as a training tool in sports games - on the example of a...
Technologies associated with virtual reality, i.e. sensory display technology, motion capture, eye-t...
There is little research on the study of specific characteristics that contribute to the faster adap...
Title: Game sense analysis in ice hockey Goal: Find out, what "game sense" means for group of ice ho...
Title: Use of virtual reality to evaluate the dynamic postural stability in beachvoleyball players O...
Background: The physical fitness of athletes is well above the average of normal people. In addition...
International audienceUnderstanding and increasing performance in sports is difficult as many differ...
The thesis deals with the determination of psychometric properties of the scores of the newly develo...
International audiencePRIMARY OBJECTIVE: There is controversy surrounding the cognitive effects of s...
Title: The influence of physical load on the level of cognition and decision-making processes in a s...
International audienceIn sports science, the link between the experimental protocol and the subject’...
The incorporation of virtual reality (VR) into the realm of sport injury recovery is a developing ar...
International audienceNew possibilities for research and training in sport could be offered thanks t...
The purpose of this study was to investigate the combination of imagery and virtual reality to creat...
Title: Virtual reality as a mean of diagnosis of the game intelligence in ice hockey. Goal: The goal...
Title: The possibilities of virtual reality as a training tool in sports games - on the example of a...
Technologies associated with virtual reality, i.e. sensory display technology, motion capture, eye-t...
There is little research on the study of specific characteristics that contribute to the faster adap...
Title: Game sense analysis in ice hockey Goal: Find out, what "game sense" means for group of ice ho...
Title: Use of virtual reality to evaluate the dynamic postural stability in beachvoleyball players O...
Background: The physical fitness of athletes is well above the average of normal people. In addition...
International audienceUnderstanding and increasing performance in sports is difficult as many differ...
The thesis deals with the determination of psychometric properties of the scores of the newly develo...
International audiencePRIMARY OBJECTIVE: There is controversy surrounding the cognitive effects of s...
Title: The influence of physical load on the level of cognition and decision-making processes in a s...
International audienceIn sports science, the link between the experimental protocol and the subject’...
The incorporation of virtual reality (VR) into the realm of sport injury recovery is a developing ar...
International audienceNew possibilities for research and training in sport could be offered thanks t...
The purpose of this study was to investigate the combination of imagery and virtual reality to creat...