Procedural Content Generation is now used in many games to generate a wide variety of content. It often uses players controlled by Artificial Intelligence for its evaluation. PCG content can also be used when training AI players to achieve better generalization. In both of these fields, evolutionary algorithms are employed, but they are rarely used together. In this thesis, we use the coevolution of AI players and level generators for platformer game Super Mario. Coevolution's benefit is, that the AI players are evaluated by adapting level generators, and vice versa, level generators are evaluated by adapting AI players. This approach has two results. The first one is a creation of multiple level generators, each generating levels of gradua...
Evaluation is an open problem in procedural content generation research. The eld is now in a state ...
The development of content in digital games, such as game worlds, quests, levels, 3D-models, and tex...
Videogames are one of the most important and profitable sectors in the industry of entertainment. No...
Procedural Content Generation is now used in many games to generate a wide variety of content. It of...
Procedural Content Generation (PCG) has long been used in video games to produce content that would ...
© 2018 Copyright held by the owner/author(s). Generative Adversarial Networks (GANs) are a machine l...
Procedural level generation has long since been prevalent in video games. A desire to make the metho...
This thesis aims to explore the behavior of two competing reinforcement learning agents in Super Mar...
Procedural content generation (PCG) is a long-used approach for creating a sizable volume of playabl...
This procceding at: 16th Conference of the Spanish Association for Artificial Intelligence, CAEPIA 20...
This paper outlines an approach for evolutionary procedural generation of video game content. The st...
The Level Generation Competition, part of the IEEE Computational Intelligence Society (CIS)-sponsor...
This paper outlines an approach for evolutionary procedural generation of video game content. The st...
Adapting game content to a particular player's needs and expertise constitutes an important aspect i...
The monumental goal of Artificial Intelligence (AI) is to model general solutions that can be applie...
Evaluation is an open problem in procedural content generation research. The eld is now in a state ...
The development of content in digital games, such as game worlds, quests, levels, 3D-models, and tex...
Videogames are one of the most important and profitable sectors in the industry of entertainment. No...
Procedural Content Generation is now used in many games to generate a wide variety of content. It of...
Procedural Content Generation (PCG) has long been used in video games to produce content that would ...
© 2018 Copyright held by the owner/author(s). Generative Adversarial Networks (GANs) are a machine l...
Procedural level generation has long since been prevalent in video games. A desire to make the metho...
This thesis aims to explore the behavior of two competing reinforcement learning agents in Super Mar...
Procedural content generation (PCG) is a long-used approach for creating a sizable volume of playabl...
This procceding at: 16th Conference of the Spanish Association for Artificial Intelligence, CAEPIA 20...
This paper outlines an approach for evolutionary procedural generation of video game content. The st...
The Level Generation Competition, part of the IEEE Computational Intelligence Society (CIS)-sponsor...
This paper outlines an approach for evolutionary procedural generation of video game content. The st...
Adapting game content to a particular player's needs and expertise constitutes an important aspect i...
The monumental goal of Artificial Intelligence (AI) is to model general solutions that can be applie...
Evaluation is an open problem in procedural content generation research. The eld is now in a state ...
The development of content in digital games, such as game worlds, quests, levels, 3D-models, and tex...
Videogames are one of the most important and profitable sectors in the industry of entertainment. No...