This paper develops a set of design strategies for promoting young children’s physical activity. These strategies are developed by taking the design perspective of Playscapes as a starting point. Playscapes suggests that three play qualities are key in promoting young children’s physical activity: free, bodily, and dispersed play. We present two field studies in a pediatric oncology center, in which we observed how these play qualities were reflected in children’s interactions with two Playscape designs: Stickz, a collection of branch-shaped objects, were placed in a semi-public waiting area; Fizzy, a self-propelled robotic ball, was introduced to patient rooms. Free play was analyzed according to the diversity of play activities, bodily pl...
In this paper, we describe our design research on tangible play objects that stimulate social and ph...
In this paper we describe preliminary results of our work on designing innovative sport concepts to ...
Play is a powerful means to have an impact on the cognitive, social-emotional, and/or motor skills d...
In early childhood, children develop motor skills that form the basis of their future physical activ...
Young children often lack opportunities to play in a physically active way. This is particularly the...
Design is increasingly concerned with changing people’s behaviours. A common characteristic to behav...
Play as a form of complementary care is increasingly considered to support sick children with their ...
This paper describes three design values that we apply for designing playful interactions. Interacti...
The development of ambient play environments provides an opportunity to develop tangible play soluti...
Movement-based interactive systems for play came into the spotlight over a decade ago, and were met ...
Playtime has a vital role in children’s development. Personal growth and the evolution relationships...
This chapter examines how various properties of play have inspired and can inspire new design direct...
In this paper we describe the design process of two playful accessories for children to play anywher...
Despite the capacity of play to spontaneously emerge in our daily life, the scope of application of ...
Children are really intrigued by television and computers. However, the interaction with these produ...
In this paper, we describe our design research on tangible play objects that stimulate social and ph...
In this paper we describe preliminary results of our work on designing innovative sport concepts to ...
Play is a powerful means to have an impact on the cognitive, social-emotional, and/or motor skills d...
In early childhood, children develop motor skills that form the basis of their future physical activ...
Young children often lack opportunities to play in a physically active way. This is particularly the...
Design is increasingly concerned with changing people’s behaviours. A common characteristic to behav...
Play as a form of complementary care is increasingly considered to support sick children with their ...
This paper describes three design values that we apply for designing playful interactions. Interacti...
The development of ambient play environments provides an opportunity to develop tangible play soluti...
Movement-based interactive systems for play came into the spotlight over a decade ago, and were met ...
Playtime has a vital role in children’s development. Personal growth and the evolution relationships...
This chapter examines how various properties of play have inspired and can inspire new design direct...
In this paper we describe the design process of two playful accessories for children to play anywher...
Despite the capacity of play to spontaneously emerge in our daily life, the scope of application of ...
Children are really intrigued by television and computers. However, the interaction with these produ...
In this paper, we describe our design research on tangible play objects that stimulate social and ph...
In this paper we describe preliminary results of our work on designing innovative sport concepts to ...
Play is a powerful means to have an impact on the cognitive, social-emotional, and/or motor skills d...