This study aims atidentifying the impact of the strategy of learning by playing on student’sacquisition of scientific concepts and their attitudes towards studying science among the second grade students in Jordan. The study sample consisted of 108 students. The results showed statistically significant differences between the experimental and control groups in the acquiring the scientific concepts and the scale towards science in favor of the experimental group. The results indicated that there were no statistically significant differences due to gender, and that there was no effect of interaction attitudes between group and gender
The purpose of this qualitative study was to discover the influence of instructional games on middle...
Game – based learning is a process of inquiry that requires asking questions, observing, data explor...
[[abstract]]The purpose of this study was to investigate the learning effects of Teaching Games for ...
This study aimed at investigating the effectiveness of educational games on scientific concepts acqu...
This study determines the effect of using games as a tool in teaching selected general science topic...
The study aimed to investigate the effectiveness of an educational environment based on gamification...
Purpose: To assess how the use of games contributes to students ’ science learning, interests, and a...
This study aims at finding The Impact of Visual Learning Strategy on the Achievement of Secon...
The goal of the current research is to design an educational environment based on the strategy of pl...
Academic interest, despite its complex construct, has been the focus of many empirical studies becau...
This study aimed to investigate how inquiry-based experiment-integrated science games affect the ach...
The study aimed to examin the effect of using educational drama on kindergarten children's acquisiti...
T The Early Childhood Education curriculum emphasizes scientific learning patterns in which children...
This paper reports the effects of game technology on student learning inmathematics as investigated ...
The study investigated the effects of Teaching Games for Understanding approach on students 'cogniti...
The purpose of this qualitative study was to discover the influence of instructional games on middle...
Game – based learning is a process of inquiry that requires asking questions, observing, data explor...
[[abstract]]The purpose of this study was to investigate the learning effects of Teaching Games for ...
This study aimed at investigating the effectiveness of educational games on scientific concepts acqu...
This study determines the effect of using games as a tool in teaching selected general science topic...
The study aimed to investigate the effectiveness of an educational environment based on gamification...
Purpose: To assess how the use of games contributes to students ’ science learning, interests, and a...
This study aims at finding The Impact of Visual Learning Strategy on the Achievement of Secon...
The goal of the current research is to design an educational environment based on the strategy of pl...
Academic interest, despite its complex construct, has been the focus of many empirical studies becau...
This study aimed to investigate how inquiry-based experiment-integrated science games affect the ach...
The study aimed to examin the effect of using educational drama on kindergarten children's acquisiti...
T The Early Childhood Education curriculum emphasizes scientific learning patterns in which children...
This paper reports the effects of game technology on student learning inmathematics as investigated ...
The study investigated the effects of Teaching Games for Understanding approach on students 'cogniti...
The purpose of this qualitative study was to discover the influence of instructional games on middle...
Game – based learning is a process of inquiry that requires asking questions, observing, data explor...
[[abstract]]The purpose of this study was to investigate the learning effects of Teaching Games for ...