The present aim was to investigate the effects of odor congruency and dynamism on recall of objects encountered in a virtual reality (VR). The effects on emotional responses were also investigated. First, participants (N=8) interacted in a maze-like VR environment with 12 virtual 3D objects. Eight of the objects had a scent, and half of the participants received objects where the scent was static, half objects where it was dynamic. In the dynamically scented objects the intensity of the odor changed according to the interaction so that the closer the virtual object was to the user the stronger was its odor. The congruency of objects and odors were also varied so that some objects had a semantically congruent odor and some had an incongruent...
Immersive environments provide a computer generated virtual reality for their users. They are applie...
The Sense of Agency (SoA) is crucial in interaction with technology, it refers to the feeling of 'I ...
International audienceHumans can communicate their emotions to others via volatile emissions from th...
The present study aimed to investigate whether the perception of still scenes in a virtual environme...
The present study aimed to explore the effects of odours, presented together with a virtual reality ...
Extending traditional research methods for studying the effects of odor on behavior, this study appl...
We live in a multisensory world. Our experiences are constructed by the stimulation of all our sense...
Olfaction is the most ancient sense and is directly connected with emotional areas in the brain. It ...
The sense of smell has a great importance in our daily living: today pleasant odors are used to elic...
Smell can increase the sense of presence, reality, and realism when exposed in a virtual environment...
Background Exposure therapy (EXP) is the most empirically supported treatment for anxiety and trauma...
International audienceMost everyday experiences are multisensory, and all senses can trigger the con...
The aim of this study was to test the efficacy of a mood-induction procedure in a Virtual Reality (V...
Most everyday experiences are multisensory, and all senses can trigger the conscious re-experience o...
The sense of smell, olfaction, is seldom engaged in digital interactive systems, but, supported by t...
Immersive environments provide a computer generated virtual reality for their users. They are applie...
The Sense of Agency (SoA) is crucial in interaction with technology, it refers to the feeling of 'I ...
International audienceHumans can communicate their emotions to others via volatile emissions from th...
The present study aimed to investigate whether the perception of still scenes in a virtual environme...
The present study aimed to explore the effects of odours, presented together with a virtual reality ...
Extending traditional research methods for studying the effects of odor on behavior, this study appl...
We live in a multisensory world. Our experiences are constructed by the stimulation of all our sense...
Olfaction is the most ancient sense and is directly connected with emotional areas in the brain. It ...
The sense of smell has a great importance in our daily living: today pleasant odors are used to elic...
Smell can increase the sense of presence, reality, and realism when exposed in a virtual environment...
Background Exposure therapy (EXP) is the most empirically supported treatment for anxiety and trauma...
International audienceMost everyday experiences are multisensory, and all senses can trigger the con...
The aim of this study was to test the efficacy of a mood-induction procedure in a Virtual Reality (V...
Most everyday experiences are multisensory, and all senses can trigger the conscious re-experience o...
The sense of smell, olfaction, is seldom engaged in digital interactive systems, but, supported by t...
Immersive environments provide a computer generated virtual reality for their users. They are applie...
The Sense of Agency (SoA) is crucial in interaction with technology, it refers to the feeling of 'I ...
International audienceHumans can communicate their emotions to others via volatile emissions from th...