The effective use of digital games for empowerment and social inclusion (DGEI) of people and communities at risk of exclusion will be shaped by, and may influence the development of a range of sectors that supply products, services, technology and research. The principal industries that would appear to be implicated are the 'videogames' industry, and an emerging 'serious games' industry. The videogames industry is an ecosystem of developers, publishers and other service providers drawn from the interactive media, software and broader ICT industry that services the mainstream leisure market in games, The 'serious games' industry is a rather fragmented and growing network of firms, users, research and policy makers from a variety of sectors. ...
Digital game environments are of increasing economic, social and cultural value. As their influence ...
There is little question of the social, cultural and economic importance of video games in the world...
The games industry was established in the 1970s when Atari introduced arcade video games. The mobile...
This report addresses the potential of digital games to support social inclusion and empowerment (DG...
The established (digital) leisure game industry is historically one dominated by large international...
Sweeping advancements in digital technology have greatly influenced the evolution of every industry ...
Digital games are increasingly used in initiatives promoting personal empowerment and social inclusi...
The game is constantly present in the life of a man and is needed both for the individual and the so...
In the last decade, games have grown into a dominant and highly diverse form of media, characterized...
Games excited generations in various societies: from the very simple physical form - to the latest g...
Current mass media policy and regulation in Western Europe is primarily state‐based and increasingly...
This is the third chapter of my book 'The business and culture of digital games. Gamework/Gameplay'....
Abstract: Connectivity to the Information Society does not imply inclusion. Active members of the In...
Mobile games are a prime example of a successful mobile application and demonstrate the increasing r...
There is little question of the social, cultural and economic importance of video games in the world...
Digital game environments are of increasing economic, social and cultural value. As their influence ...
There is little question of the social, cultural and economic importance of video games in the world...
The games industry was established in the 1970s when Atari introduced arcade video games. The mobile...
This report addresses the potential of digital games to support social inclusion and empowerment (DG...
The established (digital) leisure game industry is historically one dominated by large international...
Sweeping advancements in digital technology have greatly influenced the evolution of every industry ...
Digital games are increasingly used in initiatives promoting personal empowerment and social inclusi...
The game is constantly present in the life of a man and is needed both for the individual and the so...
In the last decade, games have grown into a dominant and highly diverse form of media, characterized...
Games excited generations in various societies: from the very simple physical form - to the latest g...
Current mass media policy and regulation in Western Europe is primarily state‐based and increasingly...
This is the third chapter of my book 'The business and culture of digital games. Gamework/Gameplay'....
Abstract: Connectivity to the Information Society does not imply inclusion. Active members of the In...
Mobile games are a prime example of a successful mobile application and demonstrate the increasing r...
There is little question of the social, cultural and economic importance of video games in the world...
Digital game environments are of increasing economic, social and cultural value. As their influence ...
There is little question of the social, cultural and economic importance of video games in the world...
The games industry was established in the 1970s when Atari introduced arcade video games. The mobile...